Im working on a server pack on optifine 1.21.4
this is the image of what the items and armors are meant to look like on latest optifine 1.21.4
(The second image i took is with my pack disabled however, It looks exactly like this with the mod on aswell)
Iam missing some dependency or something?
also here is some examples of how the item/armor cit is done in the pack it works 100% on optifine but not the mod:
type=item
items=netherite_ingot
texture=adamantite_ingot.png
nbt.display.Name=ipattern:Adamantite Ingot
type=armor
items=minecraft:iron_helmet minecraft:iron_chestplate minecraft:iron_boots
nbt.display.Name=ipattern:Cobalt
texture.iron_layer_1=cobalt_layer_1.png
texture.iron_layer_2=cobalt_layer_2.png
type=armor
items=minecraft:iron_leggings
nbt.display.Name=ipattern:Cobalt
texture.iron_layer_1=cobalt_layer_1.png
texture.iron_layer_2=cobalt_layer_2.png
according to the modrith page anything to do with nbt.* should be supported that includes nbt.display.Name or is that planed to be given to the mod at a later date?
anything in italic text is just * of these symbols at the front then at the back of the said words.
Im working on a server pack on optifine 1.21.4
this is the image of what the items and armors are meant to look like on latest optifine 1.21.4
(The second image i took is with my pack disabled however, It looks exactly like this with the mod on aswell)
Iam missing some dependency or something?
also here is some examples of how the item/armor cit is done in the pack it works 100% on optifine but not the mod:
type=item
items=netherite_ingot
texture=adamantite_ingot.png
nbt.display.Name=ipattern:Adamantite Ingot
type=armor
items=minecraft:iron_helmet minecraft:iron_chestplate minecraft:iron_boots
nbt.display.Name=ipattern:Cobalt
texture.iron_layer_1=cobalt_layer_1.png
texture.iron_layer_2=cobalt_layer_2.png
type=armor
items=minecraft:iron_leggings
nbt.display.Name=ipattern:Cobalt
texture.iron_layer_1=cobalt_layer_1.png
texture.iron_layer_2=cobalt_layer_2.png
according to the modrith page anything to do with nbt.* should be supported that includes nbt.display.Name or is that planed to be given to the mod at a later date?
anything in italic text is just * of these symbols at the front then at the back of the said words.