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move code that changes lognormal and uniform to Eidos to slim_engine.py #1819

@petrelharp

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@petrelharp

Currently the python code implements these as "type='s'" (eidos script); I think it'd be more consistent to do this sort of post-hoc processing in slim_engine.py, since we should separate out simulator-dependent details (e.g., "eidos script") from the high-level description (e.g., "lognormal").

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