-
Notifications
You must be signed in to change notification settings - Fork 2
Expand file tree
/
Copy pathSpaceInvaders.py
More file actions
212 lines (167 loc) · 6.05 KB
/
SpaceInvaders.py
File metadata and controls
212 lines (167 loc) · 6.05 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
import time
import signal
import GetInput
from random import randint
from Classes import Board
from Classes import Spaceship
from Classes import Missile
from Classes import Alien
class Engine(Board, Spaceship, Missile, Alien):
'''game engine that inherits from classes
Board, Spaceship, Missile, Alien'''
def __init__(self):
self.board = Board()
self.myShip = Spaceship('$', 56, self.board)
self.miss1 = []
self.miss2 = []
self.aliens = []
self.score = 0
self.start = time.time()
self.getch = GetInput._getChUnix()
#method that returns the alien
#object at a given position
#when a missile collides with
#the alien at that position
def findalien(self, pos):
for i in self.aliens:
if i.pos == pos:
return i
#method to update the gameboard
def updateboard(self):
delmiss = []
delaliens = []
#update positions of missiles
for i in self.miss1:
if time.time() - i.time >= 1:
if self.board.grid[i.pos] == i.ch:
self.board.grid[i.pos] = ' '
i.pos -= i.jump
if i.pos < 0:
delmiss.append(i)
continue
if self.board.grid[i.pos] == 'A':
delmiss.append(i)
self.score += 10
self.board.grid[i.pos] = ' '
alien_obj = self.findalien(i.pos)
delaliens.append(alien_obj)
continue
elif self.board.grid[i.pos] == '@':
delmiss.append(i)
self.score += 5
self.board.grid[i.pos] = ' '
alien_obj = self.findalien(i.pos)
delaliens.append(alien_obj)
continue
else:
i.time = time.time()
self.board.grid[i.pos] = i.ch
for i in delmiss:
self.miss1.remove(i)
delmiss = []
for i in self.miss2:
if time.time() - i.time >= 1:
if self.board.grid[i.pos] == i.ch:
self.board.grid[i.pos] = ' '
i.pos -= (i.jump) / 2
if i.pos < 0:
delmiss.append(i)
continue
if self.board.grid[i.pos] == 'A':
delmiss.append(i)
self.board.grid[i.pos] = '@'
alien_obj = self.findalien(i.pos)
alien_obj.time += 5
continue
elif self.board.grid[i.pos] == '@':
delmiss.append(i)
self.board.grid[i.pos] = ' '
alien_obj = self.findalien(i.pos)
alien_obj.time += 5
continue
else:
pass
i.pos -= (i.jump) / 2
if i.pos < 0:
delmiss.append(i)
continue
if self.board.grid[i.pos] == 'A':
delmiss.append(i)
self.board.grid[i.pos] = '@'
alien_obj = self.findalien(i.pos)
alien_obj.time += 5
continue
elif self.board.grid[i.pos] == '@':
delmiss.append(i)
self.board.grid[i.pos] = ' '
alien_obj = self.findalien(i.pos)
alien_obj.time += 5
continue
else:
i.time = time.time()
self.board.grid[i.pos] = i.ch
for i in delmiss:
self.miss2.remove(i)
#remove aliens that have been
#on the board for ten seconds
for i in self.aliens:
if time.time() - i.time >= 10:
delaliens.append(i)
self.board.grid[i.pos] = ' '
for i in delaliens:
try:
self.aliens.remove(i)
except ValueError:
pass
#spawning three aliens randomly
#after every seven seconds
if time.time() - self.start >= 7:
self.start = time.time()
for _ in range(3):
newalien = Alien('A', '@', randint(0, 15), time.time())
self.board.grid[newalien.pos] = newalien.ch1
self.aliens.append(newalien)
del delaliens
del delmiss
def run(self):
def alarmhandler(signum, frame):
raise TypeError
def getinp(timeout=0.5):
signal.signal(signal.SIGALRM, alarmhandler)
signal.setitimer(signal.ITIMER_REAL, timeout)
try:
ch = self.getch()
signal.alarm(0)
return ch
except TypeError:
pass
signal.signal(signal.SIGALRM, signal.SIG_IGN)
return ''
for _ in range(4):
newalien = Alien('A', '@', randint(0, 15), time.time())
self.board.grid[newalien.pos] = newalien.ch1
self.aliens.append(newalien)
while True:
self.board.render()
print 'YOUR SCORE:', self.score
inp = getinp()
if inp == 'a':
self.myShip.moveLeft()
elif inp == 'd':
self.myShip.moveRight()
elif inp == 'w':
newmissile = Missile('i', self.myShip.pos-8, time.time(), 1)
self.board.grid[self.myShip.pos-8] = 'i'
self.board.render()
self.miss1.append(newmissile)
elif inp == 's':
newmissile = Missile('l', self.myShip.pos-8, time.time(), 2)
self.board.grid[self.myShip.pos-8] = 'l'
self.board.render()
self.miss2.append(newmissile)
elif inp == 'q':
print('Come back again!')
exit()
else:
pass
self.updateboard()