Interestingly, it has nothing to do with whether the blade is on or off.
In this simple, always-on example, TrDoEffect is set to just trigger CLASH when doing a BLAST.
Blast button indeed triggers a clash as long as the power button is on.
But if "Always" is appended to the "TrDoEffect", it stops working altogether, regardless of power button.
Layers<
TransitionEffectL<TrConcat<TrInstant,OverdueBlue,TrDoEffect<TrInstant,EFFECT_CLASH>>,EFFECT_BLAST>,
ResponsiveClashL<White,TrInstant,TrFade<200>,Int<26000>>>
Interestingly, it has nothing to do with whether the blade is on or off.
In this simple, always-on example, TrDoEffect is set to just trigger CLASH when doing a BLAST.
Blast button indeed triggers a clash as long as the power button is on.
But if "Always" is appended to the "TrDoEffect", it stops working altogether, regardless of power button.