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script.js
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235 lines (202 loc) · 6.48 KB
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//GLOBALNE ZMIENNE
let lives = 3;
let score = 0;
const scoreDisplay = document.getElementById('score');
const livesDisplay = document.getElementById('lives');
const timerDisplay = document.getElementById('timer');
let intervalID = null;
let countdownID = null;
let timeLeft = 60;
let spawnRate = 2000;
let circleLifetime = 3000;
let selectedLevel = 'easy';
let playerName = 'Player';
//Odświeżenie tabeli highscore
window.addEventListener('load', () => {
updateHighscoresTable();
});
//Funkcja: Ustawienie poziomu trudnosci
function setDifficulty(level) {
switch(level) {
case 'easy':
spawnRate = 2000;
circleLifetime = 2000;
break;
case 'medium':
spawnRate = 1000;
circleLifetime = 1000;
break;
case 'hard':
spawnRate = 800;
circleLifetime = 800;
break;
default:
spawnRate = 2000;
circleLifetime = 2000;
}
console.log('Difficulty set to: ', level);
}
//Funkcje aktualizujace wynik w HUD.
function updateScore() {
console.log('Score: '+ score);
scoreDisplay.textContent = 'Score: '+ score;
}
function updateLives() {
console.log('Lives: '+ lives)
livesDisplay.textContent = 'Lives: '+ lives;
}
function updateTimer() {
timerDisplay.textContent = 'Time: '+ timeLeft;
}
//nieogarniam funkcja zapisujace highscore
function saveHighscore(playerName, score, timeLeft, lives,selectedLevel) {
let highscores = JSON.parse(localStorage.getItem('highscores')) || [];
highscores.push({playerName, score, timeLeft, lives,selectedLevel});
//sortowanie malejaco top5
highscores.sort((a,b) => b.score - a.score);
highscores = highscores.slice(0,5);
localStorage.setItem('highscores', JSON.stringify(highscores));
updateHighscoresTable();
}
//nieogarniam funkcja aktualizujaca tabele
function updateHighscoresTable() {
const tbody = document.querySelector('#highscores-table tbody');
tbody.innerHTML = '';
const highscores = JSON.parse(localStorage.getItem('highscores')) || [];
highscores.forEach(item => {
const tr = document.createElement('tr');
tr.innerHTML = `<td>${item.playerName}</td><td>${item.score}</td><td>${item.timeLeft}</td><td>${item.lives}</td>`;
tbody.appendChild(tr);
});
}
//Funkcja: kończąca gre
function endGame() {
clearInterval(intervalID);
clearInterval(countdownID);
document.getElementById('game-board').removeEventListener('click', punktacja);
document.getElementById('game-board').innerHTML = '';
console.log('Game ended...');
document.getElementById('game-screen').style.display ='none';
const endScreen = document.getElementById('end-screen');
endScreen.style.display = 'block';
document.getElementById('final-score').textContent = 'Score: ' + score;
document.getElementById('final-lives').textContent = 'Lives left: ' + lives;
document.getElementById('final-time').textContent = 'Time left: ' + timeLeft + 's';
saveHighscore(playerName, score, timeLeft, lives, selectedLevel);
}
//Obsługa Punktacji, obsluga klikania
function punktacja(event) {
if (event.target.classList.contains('circle')) {
score++;
updateScore();
console.log('HIT!')
}
else {
lives--;
updateLives();
console.log('MISS!');
if (lives === 0) {
endGame();
console.log('You Lost! Because of bad vision... Your Score: ' + score);
}
}
}
//Utworzenie kółka, zmiana wyglądu, funkcjonalność kółka(znikanie)
function createCircle() {
//Dodanie Kółka
const circle = document.createElement('div');
circle.classList.add('circle');
const gameArea = document.getElementById('game-board');
gameArea.appendChild(circle);
//Wyglad kółka
circle.style.backgroundColor = 'lightblue';
circle.style.width = '50px';
circle.style.height = '50px';
circle.style.borderRadius = '50%';
circle.style.position = 'absolute';
const randomX = Math.random() * (gameArea.clientWidth - 50);
const randomY = Math.random() * (gameArea.clientHeight - 50);
circle.style.left = randomX + 'px';
circle.style.top = randomY + 'px';
//znikanie, znikanie po kliknieciu
function handleCircleClick() {
circle.classList.add('pop');
circle.addEventListener('animationend', () => {
circle.remove();
});
circle.removeEventListener('click', handleCircleClick);
}
//LISTENER KÓŁKA
circle.addEventListener('click', handleCircleClick);
//ZNIKANIE KÓŁKA BEZ KLIKNIĘCIA
setTimeout(() => {
if (circle.parentElement) {
handleCircleClick();
lives--;
updateLives();
console.log('Bad reflex! -1 Live!');
if (lives === 0) {
endGame();
console.log('You lost! Because of bad reflex... Your Score: ' + score);
}
}
}, circleLifetime);
}
//Tworzenie kółek co (zalezne od poziomu trudnosci) sekund.
function circleSpawner() {
intervalID = setInterval(() => {
createCircle();
}, spawnRate);
console.log('Circle spawner turned on!');
}
//Resetuje stan gry
function resetGameState() {
lives = 3;
score = 0;
updateLives();
updateScore();
console.log("Game reseted!");
}
//Włączenie punktacji
function enableScoring() {
document.getElementById('game-board').addEventListener('click', punktacja);
console.log('Scoring enabled!');
}
//Zegar i zakonczenie gry po minucie
function startTimer() {
timeLeft = 60;
updateTimer();
console.log('Timer Started!');
countdownID = setInterval(() => {
timeLeft--;
updateTimer();
if (timeLeft <= 0) {
endGame();
console.log('End of the game! Your Score: ' + score);
}
}, 1000);
}
//Przycisk start, przenosi do gry i ją zaczyna.
document.getElementById('start-button').addEventListener('click',() => {
const nameInput = document.getElementById('player-name-input').value.trim();
playerName = nameInput !== '' ? nameInput : 'Player';
document.getElementById('start-screen').style.display = 'none';
document.getElementById('game-screen').style.display = 'block';
startGame();
});
//Rozpoczecie gry: wyzerowanie liczników, włączenie zegara, włączenie generowania kółek, włączenie punktacji.
function startGame() {
selectedLevel = document.getElementById('difficulty').value;
setDifficulty(selectedLevel);
resetGameState();
startTimer();
circleSpawner();
enableScoring();
console.log("Game started!");
}
//Przycisk restart, przenosi do menu startowego.
document.getElementById('restart-button').addEventListener('click', () => {
document.getElementById('end-screen').style.display = 'none';
document.getElementById('start-screen').style.display = 'flex';
updateHighscoresTable();
});