@@ -52,7 +52,6 @@ describe("click detection", () => {
5252 it ( "can run balloon-popping game" , async ( ) => {
5353 let project = await import_project ( ) ;
5454
55- let mouse = new mock_mouse ( ) ;
5655 let balloon_sprite = project . actor_by_class_name ( "Balloon" ) ;
5756 let the_Balloon = balloon_sprite . instances [ 0 ] ;
5857
@@ -70,33 +69,33 @@ describe("click detection", () => {
7069 project . on_green_flag_clicked ( ) ;
7170 assert_state_after_next_frame ( true , 0 ) ;
7271
73- mouse . click_at ( - 50 , - 90 ) ;
74- mouse . release_click ( ) ;
72+ mock_mouse . click_at ( - 50 , - 90 ) ;
73+ mock_mouse . release_click ( ) ;
7574 assert_state_after_next_frame ( true , 0 ) ;
7675
77- mouse . click_at ( - 50 , - 120 ) ;
78- mouse . release_click ( ) ;
76+ mock_mouse . click_at ( - 50 , - 120 ) ;
77+ mock_mouse . release_click ( ) ;
7978 assert_state_after_next_frame ( false , 1 ) ;
8079 assert_state_after_next_frame ( false , 1 ) ;
8180
8281 project . do_synthetic_broadcast ( "reappear" ) ;
8382 assert_state_after_next_frame ( true , 1 ) ;
8483
85- mouse . click_at ( - 50 , - 90 ) ;
86- mouse . release_click ( ) ;
84+ mock_mouse . click_at ( - 50 , - 90 ) ;
85+ mock_mouse . release_click ( ) ;
8786 assert_state_after_next_frame ( true , 1 ) ;
88- mouse . click_at ( - 50 , - 120 ) ;
89- mouse . release_click ( ) ;
87+ mock_mouse . click_at ( - 50 , - 120 ) ;
88+ mock_mouse . release_click ( ) ;
9089 assert_state_after_next_frame ( false , 2 ) ;
9190
9291 project . do_synthetic_broadcast ( "move" ) ;
9392 assert_state_after_next_frame ( true , 2 ) ;
9493
95- mouse . click_at ( 180 , - 20 ) ;
96- mouse . release_click ( ) ;
94+ mock_mouse . click_at ( 180 , - 20 ) ;
95+ mock_mouse . release_click ( ) ;
9796 assert_state_after_next_frame ( true , 2 ) ;
98- mouse . click_at ( 170 , 120 ) ;
99- mouse . release_click ( ) ;
97+ mock_mouse . click_at ( 170 , 120 ) ;
98+ mock_mouse . release_click ( ) ;
10099 assert_state_after_next_frame ( false , 3 ) ;
101100 } ) } ) ;
102101} ) ;
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