Commit e051e36
gh-155460: Pre-allocate the output buffer in compression.zstd decompression
Frames produced by the one-shot compression APIs record the decompressed
size in the frame header. When the input starts at such a frame header,
read that size with ZSTD_getFrameContentSize() and allocate the output
buffer at its exact size, instead of growing it progressively and
shrinking it on finish. An exactly filled buffer is then returned
without a copy.
This is only a sizing hint: decompression does not rely on it, so a
hand-crafted header recording a wrong size produces exactly the same
results and exceptions as before. Two guards bound the allocation: the
recorded size is trusted only up to 1 GiB, and recorded sizes claiming
more than a 32768x expansion of the available input -- more than the
format can produce -- are ignored.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>1 parent 5107fd7 commit e051e36
3 files changed
Lines changed: 142 additions & 2 deletions
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- Lib/test
- Misc/NEWS.d/next/Library
- Modules/_zstd
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