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CEffectFramePack.cs
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126 lines (97 loc) · 3.58 KB
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace FrameLib
{
public class CEffectFramePack
{
public struct Effect
{
/// <summary>
/// List of directions in this effect
/// </summary>
public List<Direction> Directions;
}
public struct Direction
{
/// <summary>
/// List of frames in this direction
/// </summary>
public CEffectFrame[] Frames;
}
/// <summary>
/// List of effects in this instance of CEffectFramePack
/// </summary>
public List<Effect> Effects;
/// <summary>
/// Initializes a new instance of CFramePack from a valid FileStream.
/// </summary>
/// <param name="file">The FileStream as it would be read by DarkEden.</param>
public CEffectFramePack(ref FileStream file)
{
if (file.Length == 0) return;
this.Effects = new List<Effect>();
byte[] _efc = new byte[2];
file.Read(_efc, 0, 2);
UInt16 effectcount = BitConverter.ToUInt16(_efc, 0);
for (int i = 0; i < effectcount; i++)
{
Effect ef;
byte directioncount = (byte)file.ReadByte();
//byte framecount = (byte)file.ReadByte();
byte[] _frc = new byte[2];
file.Read(_frc, 0, 2);
UInt16 framecount = BitConverter.ToUInt16(_frc, 0);
ef.Directions = new List<Direction>();
for (int d = 0; d < directioncount; i++)
{
Direction di;
di.Frames = new CEffectFrame[framecount];//new List<CEffectFrame>();
for (int f = 0; f < framecount; f++)
{
di.Frames[f] = new CEffectFrame(ref file);
}
ef.Directions.Add(di);
}
this.Effects.Add(ef);
}
}
/// <summary>
/// Initializes a new instance of CEffectFramePack from a valid directory.
/// </summary>
/// <param name="filedir">The directory of the .efpk.</param>
public CEffectFramePack(string filedir)
{
FileStream file = File.Open(filedir, FileMode.Open);
if (file.Length == 0) return;
this.Effects = new List<Effect>();
byte[] _efc = new byte[2];
file.Read(_efc, 0, 2);
UInt16 effectcount = BitConverter.ToUInt16(_efc, 0);
this.Effects = new List<Effect>();
for (int i = 0; i < effectcount; i++)
{
Effect ef;
byte directioncount = (byte)file.ReadByte();
//byte framecount = (byte)file.ReadByte();
ef.Directions = new List<Direction>();
for (int d = 0; d < directioncount; d++)
{
Direction di;
byte[] _frc = new byte[2];
file.Read(_frc, 0, 2);
UInt16 framecount = BitConverter.ToUInt16(_frc, 0);
di.Frames = new CEffectFrame[framecount];//new List<CEffectFrame>();
for (int f = 0; f < framecount; f++)
{
di.Frames[f] = new CEffectFrame(ref file);
}
ef.Directions.Add(di);
}
this.Effects.Add(ef);
}
}
}
}