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69 lines (59 loc) · 1.84 KB
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#include "serverinteractor.h"
#include "client.h"
#include "udpserver.h"
#include "messagehandler.h"
ServerInteractor::ServerInteractor(ServerPresenter& Presenter,
ServerConfigurationStore& Store) :
m_Presenter(Presenter),
m_ConfigurationStore(Store)
{
}
ServerInteractor::~ServerInteractor()
{
StopServer();
}
void ServerInteractor::InitFromStore(boost::asio::io_service& IOService, MessageHandler& MessageHandler)
{
DeviceConfiguration StoredConfiguration = m_ConfigurationStore.GetServerConfiguration();
StartServer(StoredConfiguration, IOService, MessageHandler);
}
void ServerInteractor::StartServer(const DeviceConfiguration& Configuration,
boost::asio::io_service& IOService,
MessageHandler& MessageHandler)
{
std::string DeviceType;
if(Configuration.Get("Type", DeviceType) && DeviceType == "UDP_SERVER") // TODO Remove constant
{
StopServer();
m_ServerDevice = new UdpServer(Configuration, IOService, MessageHandler, *this);
m_ConfigurationStore.StoreServerConfiguration(Configuration);
m_ServerDevice->Start();
}
}
void ServerInteractor::StopServer()
{
if(m_ServerDevice)
{
m_ServerDevice->Reset();
delete m_ServerDevice;
m_ServerDevice = nullptr;
}
}
void ServerInteractor::OnStateChange()
{
auto CurrentDeviceState = m_ServerDevice->GetState();
switch(CurrentDeviceState)
{
case UdpServerState::READY:
m_Presenter.PresentServerState("Ready");
break;
case UdpServerState::ACCEPTING:
m_Presenter.PresentServerState("Accepting");
break;
case UdpServerState::ERROR:
m_Presenter.PresentServerState("Error");
break;
default:
m_Presenter.PresentServerState("Unknown");
}
}