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Copy pathscript.js
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56 lines (49 loc) · 1.53 KB
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let currentPlayer = 'X';
let gameBoard = ['', '', '', '', '', '', '', '', ''];
let gameActive = true;
const winPatterns = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
function makeMove(cell) {
const index = cell.getAttribute('data-index');
if (gameBoard[index] === '' && gameActive) {
cell.textContent = currentPlayer;
gameBoard[index] = currentPlayer;
if (checkWinner()) {
document.getElementById('result').textContent = `Player ${currentPlayer} wins!`;
gameActive = false;
} else if (!gameBoard.includes('')) {
document.getElementById('result').textContent = "It's a draw!";
gameActive = false;
} else {
currentPlayer = currentPlayer === 'X' ? 'O' : 'X';
}
}
}
function checkWinner() {
for (const pattern of winPatterns) {
const [a, b, c] = pattern;
if (gameBoard[a] && gameBoard[a] === gameBoard[b] && gameBoard[a] === gameBoard[c]) {
return true;
}
}
return false;
}
function resetGame() {
gameBoard = ['', '', '', '', '', '', '', '', ''];
gameActive = true;
currentPlayer = 'X';
document.getElementById('result').textContent = '';
document.querySelectorAll('.cell').forEach(cell => cell.textContent = '');
}
document.querySelectorAll('.cell').forEach((cell, index) => {
cell.setAttribute('data-index', index);
});
document.getElementById('reset').addEventListener('click', resetGame);