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Build ShaderMap for shader retrieval from PipelineManager #3

@raustin9

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@raustin9

We want to be able to retrieve a compatible render pipeline when executing a render pass. We need information in order to do this.
Ideally, we can find which shader the render pass should request a pipeline from with information on the material being rendered, or if it is just a global quad shader then define and find that as well.

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