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Should contain color(s) -for filling
The material should consist of emissive, diffuse
and specular colors. Allow the user to change the different colors.
Uniform/ Non-uniform versions!
Add a uniform material for each model. The material should consist of emissive, diffuse
and specular colors. Allow the user to change the different colors.
Add at least one non-uniform material (i.e. a material that is different on different
vertices). There are many different options here so be creative.
Can be implemented after the lecture on Illumination Models.
Should contain color(s) -for filling
The material should consist of emissive, diffuse
and specular colors. Allow the user to change the different colors.
Uniform/ Non-uniform versions!
and specular colors. Allow the user to change the different colors.
vertices). There are many different options here so be creative.