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Add Material class #31

@raysinm

Description

@raysinm

Should contain color(s) -for filling
The material should consist of emissive, diffuse
and specular colors. Allow the user to change the different colors.
Uniform/ Non-uniform versions!

  • Add a uniform material for each model. The material should consist of emissive, diffuse
    and specular colors. Allow the user to change the different colors.
  • Add at least one non-uniform material (i.e. a material that is different on different
    vertices). There are many different options here so be creative.
  • Can be implemented after the lecture on Illumination Models.

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