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Copy pathMainMenuScreen.java
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94 lines (77 loc) · 3.24 KB
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public class MainMenuScreen implements Screen {
private static final int EXIT_BUTTON_WIDTH = 250;
private static final int EXIT_BUTTON_HEIGHT = 120;
private static final int PLAY_BUTTON_wIDTH = 300;
private static final int PLAY_BUTTON_HEIGHT = 120;
private static final int EXIT_BUTTON_Y = 100;
private static final int PLAY_BUTTON_Y = 230;
private BitmapFont highscore;
MyGame2 game;
public static Music music;
Texture PlayButtonActive;
Texture img;
Texture PlayButtonInactive;
Texture ExitButtonActive;
Texture ExitButtonInactive;
public MainMenuScreen(MyGame2 game){
this.game = game;
highscore = new BitmapFont();
music = Gdx.audio.newMusic(Gdx.files.internal("10-escape-from-the-city-instrumental-.mp3"));
music.setLooping(true);
music.setVolume(0.6f);
music.play();
highscore.getData().setScale(3,3);
img = new Texture("video-game-background-1405076_960_720.png");
PlayButtonActive = new Texture("play_button_active121.png");
PlayButtonInactive = new Texture("play_button_inactive.png");
ExitButtonActive = new Texture("exit_button_active.png");
ExitButtonInactive = new Texture("exit_button_inactive.png");
}
@Override
public void show() {
}
@Override
public void render(float delta) {
Gdx.gl.glClearColor(0.1f, 0.1f, 0.1f, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
music.play();
game.batch.begin();
game.batch.draw(img , 0 , 0);
int middle = MyGame2.WIDTH / 2 - EXIT_BUTTON_WIDTH / 2;
if (game.cam.getInputInGameWorld().x < middle + EXIT_BUTTON_WIDTH && game.cam.getInputInGameWorld().x > middle && MyGame2.HEIGHT - game.cam.getInputInGameWorld().y < EXIT_BUTTON_Y + EXIT_BUTTON_HEIGHT && MyGame2.HEIGHT - game.cam.getInputInGameWorld().y > EXIT_BUTTON_Y) {
game.batch.draw(ExitButtonActive, middle, EXIT_BUTTON_Y, EXIT_BUTTON_WIDTH, EXIT_BUTTON_HEIGHT);
if (Gdx.input.isTouched()) {
Gdx.app.exit();
}
}else {
game.batch.draw(ExitButtonInactive , middle , EXIT_BUTTON_Y, EXIT_BUTTON_WIDTH , EXIT_BUTTON_HEIGHT);
}
middle = MyGame2.WIDTH / 2 - PLAY_BUTTON_wIDTH / 2;
if (game.cam.getInputInGameWorld().x < middle + PLAY_BUTTON_wIDTH && game.cam.getInputInGameWorld().x > middle && MyGame2.HEIGHT - game.cam.getInputInGameWorld().y < PLAY_BUTTON_Y + PLAY_BUTTON_HEIGHT && MyGame2.HEIGHT - game.cam.getInputInGameWorld().y > PLAY_BUTTON_Y) {
game.batch.draw(PlayButtonActive, middle, PLAY_BUTTON_Y, PLAY_BUTTON_wIDTH, PLAY_BUTTON_HEIGHT);
if (Gdx.input.isTouched()) {
this.dispose();
music.play();
game.setScreen(new MainGameScreen(game));
}
}else {
game.batch.draw(PlayButtonInactive, middle, PLAY_BUTTON_Y , PLAY_BUTTON_wIDTH , PLAY_BUTTON_HEIGHT);
}
game.batch.end();
}
@Override
public void resize(int width, int height) {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void hide() {
}
@Override
public void dispose() {
}
}