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mod_localized_text.json
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36 lines (36 loc) · 1.43 KB
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{
"MeleeToolTip": {
"CG_Title_WeakMelee,": "WEAK AGAINST MELEE",
"CG_Text_WeakMeleeVehicles": "Melee attacks do {0}% damage to vehicles.",
"CG_Text_WeakMeleeTurrets": "Melee attacks do {0}% damage to turrets."
},
"Dialog": {
"SCRAP_ALL_TITLE": "SCRAP ALL IN STORAGE",
"SCRAP_ALL_ASSAULT": "SCRAP ASSAULTS IN STORAGE",
"SCRAP_ALL_HEAVY": "SCRAP HEAVIES IN STORAGE",
"SCRAP_ALL_LIGHT": "SCRAP LIGHTS IN STORAGE",
"SCRAP_ALL_MEDIUM": "SCRAP MEDIUMS IN STORAGE",
"SCRAP_ALL_DESC": "This will scrap units currently in storage, gaining {0} c-bills. This action cannot be reversed, you will need to load an earlier save. Are you sure?",
"BUTTON_CANCEL": "CANCEL",
"BUTTON_SCRAP": "SCRAP"
},
"Floaties": {
"INJURY_RESIST": "INJURY RESISTED!"
},
"Labels": {
"MECHBAY_CONFIRM_TEXT": "Validate"
},
"Modifiers": {
"CALLED_SHOT": "Called Shot"
},
"SimGameDifficultyStrings": {
"DESCRIPTION": "Overall Difficulty",
"LABEL": "Difficulty"
},
"Tooltips": {
"COMBAT_SAVE_TITLE": "Combat Saves Disabled",
"COMBAT_SAVE_DETAILS": "Saving during combat is disabled to prevent errors in modded games. Loading a modded game can result in consistent behavior, as few mods write their data into the saves.",
"COMBAT_RESTART_TITLE": "Mission Restarts Disabled",
"COMBAT_RESTART_DETAILS": "Restarting a missing during combat is disabled to prevent errors in modded games. Restarting often leads to corruption at the salvage screen."
}
}