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Just noticed this on build of current master.
Not an issue on ocean waters obviously.
Maybe there's an easy workaround for this, since the player sprite has some kind of function to be reflected. This could potentially also be used for Pkmn sprites.
Just noticed this on build of current
master.Not an issue on ocean waters obviously.
Maybe there's an easy workaround for this, since the player sprite has some kind of function to be reflected. This could potentially also be used for Pkmn sprites.