-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathprojectinfo.xml
More file actions
71 lines (60 loc) · 3.63 KB
/
projectinfo.xml
File metadata and controls
71 lines (60 loc) · 3.63 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
<?xml version="1.0" encoding="UTF-8"?>
<Nebula3 xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="C:\nebula3\schemas\projectinfo.xsd">
<Project name="Nebula3" defaultPlatform="win32">
<!-- Win32 Platform Info -->
<Platform name="win32">
<!-- general settings -->
<Attr name="DstDir" value="proj:export_win32"/>
<Attr name="SrcDir" value="proj:work"/>
<Attr name="IntDir" value="proj:intermediate"/>
<!-- shader compilation -->
<Attr name="ShaderTool" value="$(env:DXSDK_DIR)/Utilities/bin/x86/fxc.exe"/>
<!--<Attr name="ShaderTool" value="proj:bin/win32/sm5compiler.exe"/>-->
<Attr name="ShaderToolParams" value="/I ../lib /I lib"/>
<Attr name="ShaderLanguage" value="GLSL"/>
<Attr name="ShaderSrcDir" value="toolkit:work/shaders/gl"/>
<Attr name="ShaderDstDir" value="dst:shaders"/>
<Attr name="FrameShaderSrcDir" value="toolkit:work/frame/win32"/>
<Attr name="FrameShaderDstDir" value="dst:frame"/>
<Attr name="MaterialsSrcDir" value="toolkit:work/materials"/>
<Attr name="MaterialsDstDir" value="dst:materials"/>
<!-- custom shading resources -->
<Attr name="ShaderSrcCustomDir" value="proj:work/shaders/gl"/>
<Attr name="MaterialsSrcCustomDir" value="proj:work/materials"/>
<Attr name="FrameShaderSrcCustomDir" value="proj:work/frame/win32"/>
<!-- texture conversion -->
<Attr name="TextureTool" value="toolkit:bin/win32/nvdxt.exe"/>
<Attr name="TextureAttrTable" value="src:textures"/>
<Attr name="TextureSrcDir" value="src:textures"/>
<Attr name="TextureDstDir" value="dst:textures"/>
<!-- animation conversion -->
<Attr name="AnimSrcDir" value="int:anims"/>
<Attr name="AnimDstDir" value="dst:anims"/>
<!-- audio export -->
<Attr name="AudioDstDir" value="dst:audio"/>
<Attr name="AudioTool" value="programs:FMOD SoundSystem/"/>
<Attr name="AudioSrcDir" value="src:audio"/>
<Attr name="AssetBatcher" value="bin:assetbatcher"/>
<Attr name="AudioBatcher" value="bin:audiobatcher3"/>
<Attr name="GraphicsBatcher" value="bin:fbxbatcher3"/>
<Attr name="ModelBatcher" value="bin:modelbatcher3"/>
<Attr name="GameBatcher" value="bin:gamebatcher3"/>
<Attr name="ShaderBatcher" value="bin:shaderbatcher"/>
<Attr name="GuiBatcher" value="bin:guibatcher3"/>
<Attr name="TextureBatcher" value="bin:texturebatcher3"/>
<!-- archiver tool -->
<Attr name="ArchiverTool" value="toolkit:bin/win32/zip.exe"/>
<Attr name="ArchiverExcludePatterns" value="*.db4;*.bik"/>
<!-- Sync Tool Settings -->
<Attr name="SVNToolPath" value="programs:CollabNet Subversion/svn.exe"/>
<Attr name="BuildServerRoot" value="file://gambar/io/floh/remotetest"/>
<Attr name="AssetRegistry" value="assetregistry.bin"/>
<Attr name="AssetSourceDirs" value="proj:work;proj:data"/>
<Attr name="SyncDirs" value="export;export_win32"/>
<Attr name="SyncGfxBatchTool" value="programs:alias/maya7.0/bin/nmayabatcher70.exe"/>
<Attr name="SyncGfxBatchArgs" value="-allmodels -alllevels"/>
<Attr name="SyncTexBatchTool" value="c:/nebula3/bin/win32/texturebatcher3.exe"/>
<Attr name="SyncTexBatchArgs" value=""/>
</Platform>
</Project>
</Nebula3>