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None Replacement #93

@hashenberg

Description

@hashenberg

NOTE:
currently if there are no available speakers (all are playing at other slots), AND current speaker is not null, then automatically current slot is replaced with null.

QUESTION:
If current speaker is already null should we check for replaceWithNoneProbability ? i.e. possibility of selecting new speaker as null again.
or always try replace a null slot with valid speaker?

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