Apply textures on a per-wall basis. Textures would be pre-loaded as images and referenced by the scene map.
💡 If the texures are not pre-rendered into ImageData, then videos or canvases could be used as textures and updates would instantly appear in-world!
Apply textures on a per-wall basis. Textures would be pre-loaded as images and referenced by the scene map.
💡 If the texures are not pre-rendered into ImageData, then videos or canvases could be used as textures and updates would instantly appear in-world!