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app.py
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260 lines (230 loc) · 10.7 KB
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from flask import Flask, render_template, request, session, redirect, url_for
import sqlite3 as sqltor
import random
import datetime
import pandas as pd
import os
app = Flask(__name__)
app.secret_key = 'your_secret_key' # Change this to a random secret key
# Database connection
def get_db_connection():
return sqltor.connect('cs_proj.db')
# Initialize database
def init_db():
mycon = get_db_connection()
cursor = mycon.cursor()
cursor.execute(
"create table if not exists user_data(user_name varchar(50), user_id varchar(50), password varchar(50), age int)")
cursor.execute(
"create table if not exists game_data(user_name varchar(50), date_played date, time_played time, toss_decision varchar(50), user_total_runs varchar(50), user_4s varchar(50), user_6s varchar(50), match_result varchar(100))")
cursor.execute("create table if not exists leaderboard(trial int)")
mycon.close()
@app.route('/')
def home():
if 'user' in session:
return redirect(url_for('menu'))
return render_template('index.html')
@app.route('/register', methods=['GET', 'POST'])
def register():
if request.method == 'POST':
user_name = request.form['username']
user_passwd = request.form['password']
confirm_passwd = request.form['confirm_password']
user_age = request.form['age']
if user_passwd != confirm_passwd:
return render_template('register.html', error="Passwords do not match")
mycon = get_db_connection()
cursor = mycon.cursor()
cursor.execute("select user_name from user_data")
user_list = [i[0] for i in cursor.fetchall()]
if user_name in user_list:
mycon.close()
return render_template('register.html', error="Username already exists")
user_id = random.randint(10000, 99999)
cursor.execute("insert into user_data values(?, ?, ?, ?)", (user_name, str(user_id), user_passwd, int(user_age)))
mycon.commit()
mycon.close()
session['user'] = user_name
return redirect(url_for('menu'))
return render_template('register.html')
@app.route('/login', methods=['GET', 'POST'])
def login():
if request.method == 'POST':
user_name = request.form['username']
user_passwd = request.form['password']
mycon = get_db_connection()
cursor = mycon.cursor()
cursor.execute("select password from user_data where user_name = ?", (user_name,))
result = cursor.fetchone()
mycon.close()
if result and result[0] == user_passwd:
session['user'] = user_name
return redirect(url_for('menu'))
else:
return render_template('login.html', error="Invalid credentials")
return render_template('login.html')
@app.route('/menu')
def menu():
if 'user' not in session:
return redirect(url_for('home'))
return render_template('menu.html', user=session['user'])
@app.route('/logout')
def logout():
session.pop('user', None)
return redirect(url_for('home'))
@app.route('/history')
def history():
if 'user' not in session:
return redirect(url_for('home'))
mycon = get_db_connection()
cursor = mycon.cursor()
cursor.execute("select * from game_data where user_name = ?", (session['user'],))
data = cursor.fetchall()
mycon.close()
columns = ['User_Name', 'Date_Played', 'Time_Played', 'Toss_Decision', 'User_Total_Runs', 'User_4s', 'User_6s', 'Match_Result']
df = pd.DataFrame(data, columns=columns)
history_html = df.to_html(index=False)
return render_template('history.html', history=history_html)
@app.route('/leaderboard')
def leaderboard():
if 'user' not in session:
return redirect(url_for('home'))
mycon = get_db_connection()
cursor = mycon.cursor()
cursor.execute("""
SELECT user_name, SUM(CAST(user_total_runs AS INTEGER)) as total_runs, COUNT(*) as games_played
FROM game_data
GROUP BY user_name
ORDER BY total_runs DESC
LIMIT 10
""")
data = cursor.fetchall()
mycon.close()
columns = ['User_Name', 'Total_Runs', 'Games_Played']
df = pd.DataFrame(data, columns=columns)
leaderboard_html = df.to_html(index=False)
return render_template('leaderboard.html', leaderboard=leaderboard_html)
@app.route('/game', methods=['GET', 'POST'])
def game():
if 'user' not in session:
return redirect(url_for('home'))
if request.method == 'POST':
action = request.form.get('action')
if action == 'start':
session['game_state'] = 'rules'
session['show_rules'] = True
elif action == 'skip_rules':
session['game_state'] = 'toss'
session['show_rules'] = False
elif action == 'toss':
player_oe = request.form.get('oe')
player_toss = int(request.form.get('toss_num'))
comp_toss = random.randint(1, 6)
toss_sum = player_toss + comp_toss
sum_oe = 'e' if toss_sum % 2 == 0 else 'o'
if player_oe == sum_oe:
session['toss_decision'] = "You won the toss!"
session['game_state'] = 'choose_bat_bowl'
else:
session['toss_decision'] = "Computer won the toss!"
session['player_bb'] = random.randint(1, 2) # 1 bat, 2 bowl
session['inning'] = 1
session['player_score'] = 0
session['comp_score'] = 0
session['player_4s'] = 0
session['player_6s'] = 0
session['comp_4s'] = 0
session['comp_6s'] = 0
session['game_state'] = 'play'
elif action == 'choose_bat_bowl':
session['player_bb'] = int(request.form.get('bat_bowl'))
session['inning'] = 1
session['player_score'] = 0
session['comp_score'] = 0
session['player_4s'] = 0
session['player_6s'] = 0
session['comp_4s'] = 0
session['comp_6s'] = 0
session['game_state'] = 'play'
elif action == 'bat':
player_hit = int(request.form.get('hit'))
comp_bowl = random.randint(1, 6)
if player_hit == comp_bowl:
# Out
if session.get('inning', 1) == 1:
session['inning'] = 2
session['player_bb'] = 2 if session.get('player_bb', 1) == 1 else 1 # Switch
session['game_state'] = 'play'
else:
# End game
player_score = session.get('player_score', 0)
comp_score = session.get('comp_score', 0)
if player_score > comp_score:
session['result'] = f"You win! You scored {player_score} runs, Computer scored {comp_score} runs."
elif player_score < comp_score:
session['result'] = f"Computer wins! You scored {player_score} runs, Computer scored {comp_score} runs."
else:
session['result'] = f"It's a tie! Both scored {player_score} runs."
session['game_state'] = 'end'
else:
session['player_score'] = session.get('player_score', 0) + player_hit
if player_hit == 4:
session['player_4s'] = session.get('player_4s', 0) + 1
elif player_hit == 6:
session['player_6s'] = session.get('player_6s', 0) + 1
session['last_hit'] = player_hit
session['last_bowl'] = comp_bowl
# Check if chasing
if session.get('inning', 1) == 2 and session.get('player_bb', 1) == 1 and session.get('player_score', 0) > session.get('comp_score', 0):
session['result'] = f"You win! You scored {session['player_score']} runs, Computer scored {session['comp_score']} runs."
session['game_state'] = 'end'
elif action == 'bowl':
player_bowl = int(request.form.get('bowl'))
comp_hit = random.randint(1, 6)
if player_bowl == comp_hit:
# Out
if session.get('inning', 1) == 1:
session['inning'] = 2
session['player_bb'] = 2 if session.get('player_bb', 1) == 1 else 1 # Switch
session['game_state'] = 'play'
else:
# End game
player_score = session.get('player_score', 0)
comp_score = session.get('comp_score', 0)
if player_score > comp_score:
session['result'] = f"You win! You scored {player_score} runs, Computer scored {comp_score} runs."
elif player_score < comp_score:
session['result'] = f"Computer wins! You scored {player_score} runs, Computer scored {comp_score} runs."
else:
session['result'] = f"It's a tie! Both scored {player_score} runs."
session['game_state'] = 'end'
else:
session['comp_score'] = session.get('comp_score', 0) + comp_hit
if comp_hit == 4:
session['comp_4s'] = session.get('comp_4s', 0) + 1
elif comp_hit == 6:
session['comp_6s'] = session.get('comp_6s', 0) + 1
session['last_bowl'] = player_bowl
session['last_hit'] = comp_hit
# Check if chasing
if session.get('inning', 1) == 2 and session.get('player_bb', 1) == 2 and session.get('comp_score', 0) > session.get('player_score', 0):
session['result'] = f"Computer wins! You scored {session['comp_score']} runs, You scored {session['player_score']} runs."
session['game_state'] = 'end'
elif action == 'save_game':
# Save to database
mycon = get_db_connection()
cursor = mycon.cursor()
cursor.execute("insert into game_data values(?, ?, ?, ?, ?, ?, ?, ?)", (
session['user'], str(datetime.date.today()), str(datetime.datetime.now().strftime("%H:%M:%S")),
session.get('toss_decision', ''), str(session.get('player_score', 0)), str(session.get('player_4s', 0)),
str(session.get('player_6s', 0)), session.get('result', '')
))
mycon.commit()
mycon.close()
session.clear()
return redirect(url_for('menu'))
return render_template('game.html')
# Add more routes for game logic as needed
if __name__ == '__main__':
init_db()
app.run(debug=True)