Commit dddcd68
committed
fix: atmosphere and night side rendering tuning
Atmosphere:
- Increase day color blue saturation (0.25,0.58→0.15,0.45)
- Limb whitening only without bloom (bloom washes out naturally)
- Add limbWhitening uniform gated by bloom state
Earth shader:
- Crush dark night texture floor with bloom on (70% floor, 0.1–0.3 threshold)
to counteract bloom lifting ocean noise and satellite pass artifacts
- Boost rim scatter intensity ×1.4 with wider falloff (pow 4.0→3.5)
- Match rim scatter color to new saturated atmosphere blue1 parent 01177ca commit dddcd68
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