This is a tracking issue for psi support. Robust predication support is going to be needed to handle the peculiarities of Minecraft/SBBM. To get there, we need: - [ ] Add Psi Instruction #9 - [ ] Add PsiElimination pass (at first, as an SBBM-only pass) #10 - [ ] Write a new if-conversion pass that runs before register allocation and uses psi instructions to perform predication. #11
This is a tracking issue for psi support. Robust predication support is going to be needed to handle the peculiarities of Minecraft/SBBM.
To get there, we need: