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Ball.cpp
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100 lines (87 loc) · 1.61 KB
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#include "Ball.h"
#include "Constants.h"
Ball::Ball()
{
x = BALLSTARTX;
y = BALLSTARTY;
deltaX = BALLDELTA;
deltaY = BALLDELTA;
hitWallLastMove = false;
color = ltBlue;
moveX = false;
xBounce = false;
}
void Ball::up()
{
if(deltaY > 0)
deltaY *= -1;
}
void Ball::down()
{
if(deltaY < 0)
deltaY *= -1;
}
void Ball::left(bool bounce)
{
if(deltaX > 0 && !moveX)
deltaX *= -1;
moveX = true;
xBounce = bounce;
}
void Ball::right(bool bounce)
{
if(deltaX < 0 && !moveX)
deltaX *= -1;
moveX = true;
xBounce = bounce;
}
void Ball::move()
{
hitWallLastMove = false;
signed int tempY = y;
signed int tempX = x;
//move ball
tempY += deltaY;
if(moveX)
{
tempX += deltaX;
moveX = false;
if(xBounce)
{
//move a little farther
tempX += deltaX/2;
xBounce = false;
}
}
//check for hitting edge of playing field
if( tempY<=0 )
{
y = 0;
down();
hitWallLastMove = true;
}
else if( (tempY+BALLHEIGHT)>=FIELDHEIGHT-BORDERWIDTH*2 )
{
y = FIELDHEIGHT-BORDERWIDTH*2-BALLHEIGHT;
up();
hitWallLastMove = true;
}
else
y = tempY;
if( tempX<=0 )
{
x = 0;
right();
xBounce = true;
hitWallLastMove = true;
}
else if( (tempX+BALLWIDTH) >= FIELDWIDTH-BORDERWIDTH*2 )
{
x = FIELDWIDTH-BORDERWIDTH*2-BALLWIDTH;
left();
xBounce = true;
hitWallLastMove = true;
}
else
x = tempX;
}