forked from mblaine/Diamonds
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathSDLSound.cpp
More file actions
149 lines (135 loc) · 3.62 KB
/
SDLSound.cpp
File metadata and controls
149 lines (135 loc) · 3.62 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
#include "SDLSound.h"
#include "SDL.h"
#include "SDL_mixer.h"
SDLSound::SDLSound(bool SoundOn)
{
this->SoundOn = SoundOn;
//init SDL audio
SDL_Init(SDL_INIT_AUDIO);
Mix_OpenAudio(22050, AUDIO_S16SYS, 2, 512);
bounceSound = Mix_LoadWAV("data/bounce.ogg");
bounce2Sound = Mix_LoadWAV("data/bounce2.ogg");
colorBlockSound = Mix_LoadWAV("data/colorblock.ogg");
colorChangeSound = Mix_LoadWAV("data/colorchange.ogg");
diamondsSound = Mix_LoadWAV("data/diamond.ogg");
dieSound = Mix_LoadWAV("data/die.ogg");
keySound = Mix_LoadWAV("data/key.ogg");
laughingSound = Mix_LoadWAV("data/laughing.ogg");
levelWonSound = Mix_LoadWAV("data/levelwon.ogg");
lockSound = Mix_LoadWAV("data/lock.ogg");
oneUpSound = Mix_LoadWAV("data/oneup.ogg");
reverseSound = Mix_LoadWAV("data/reverse.ogg");
timeBonusSound = Mix_LoadWAV("data/timebonus.ogg");
}
SDLSound::~SDLSound()
{
if(bounceSound)
Mix_FreeChunk(bounceSound);
if(bounce2Sound)
Mix_FreeChunk(bounce2Sound);
if(colorBlockSound)
Mix_FreeChunk(colorBlockSound);
if(colorChangeSound)
Mix_FreeChunk(colorChangeSound);
if(diamondsSound)
Mix_FreeChunk(diamondsSound);
if(dieSound)
Mix_FreeChunk(dieSound);
if(keySound)
Mix_FreeChunk(keySound);
if(laughingSound)
Mix_FreeChunk(laughingSound);
if(levelWonSound)
Mix_FreeChunk(levelWonSound);
if(lockSound)
Mix_FreeChunk(lockSound);
if(oneUpSound)
Mix_FreeChunk(oneUpSound);
if(reverseSound)
Mix_FreeChunk(reverseSound);
if(timeBonusSound)
Mix_FreeChunk(timeBonusSound);
//shutdown SDL audio
Mix_CloseAudio();
SDL_QuitSubSystem(SDL_INIT_AUDIO);
if(SDL_WasInit(SDL_INIT_EVERYTHING)==0)
SDL_Quit();
}
void SDLSound::DoSoundEffects(Field* field)
{
if(!SoundOn)
return;
if(field->oneUpLastMove)
Mix_PlayChannel(-1, oneUpSound, 0);
if(field->getBallHitWallLastMove())
Mix_PlayChannel(-1, bounceSound, 0);
switch(field->lastBlockHit)
{
case NULL_BLOCK:
case SKULL:
break;
case DIAMOND:
Mix_PlayChannel(-1, diamondsSound, 0);
break;
case SOLID:
Mix_PlayChannel(-1, bounce2Sound, 0);
break;
case BRUSH_BLUE:
case BRUSH_RED:
case BRUSH_GREEN:
case BRUSH_BROWN:
case BRUSH_PURPLE:
case BRUSH_ORANGE:
case BRUSH_YELLOW:
case BRUSH_BLACK:
case BRUSH_WHITE:
Mix_PlayChannel(-1, colorChangeSound, 0);
break;
case COLOR_LTBLUE:
case COLOR_BLUE:
case COLOR_RED:
case COLOR_GREEN:
case COLOR_BROWN:
case COLOR_PURPLE:
case COLOR_ORANGE:
case COLOR_YELLOW:
case COLOR_BLACK:
case COLOR_WHITE:
Mix_PlayChannel(-1, colorBlockSound, 0);
break;
case KEY:
Mix_PlayChannel(-1, keySound, 0);
break;
case LOCK:
Mix_PlayChannel(-1, lockSound, 0);
break;
case REVERSE:
Mix_PlayChannel(-1, reverseSound, 0);
break;
}
}
void SDLSound::PlayLauging()
{
if(SoundOn)
Mix_PlayChannel(-1, laughingSound, 0);
}
void SDLSound::PlayDie()
{
if(SoundOn)
Mix_PlayChannel(-1, dieSound, 0);
}
void SDLSound::PlayLevelWon()
{
if(SoundOn)
Mix_PlayChannel(-1, levelWonSound, 0);
}
void SDLSound::PlayTimeBonus()
{
if(SoundOn)
Mix_PlayChannel(-1, timeBonusSound, 0);
}
void SDLSound::PlayOneUp()
{
if(SoundOn)
Mix_PlayChannel(-1, oneUpSound, 0);
}