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36 lines (30 loc) · 1.74 KB
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TODO File
Currently at version 0.1, which can successfully export an obj file to the console, which can be cut/paste and
imported into Blender.
Version 0.8
- Usage output **COMPLETE** 7/30
- Switch implementation: **COMPLETE** 8/1
- -flipUV (probably default on, since I've never had to not do this)
- -obj (export to obj)
- -blend (export to .blend, to be implemented in 1.0) (can be used in conjunction with -obj)
- -output <filename> (where to write the output file; default to .cgf/.cga input directory)
- Figure out how to convert 8 byte vertex info into 3 vertices **COMPLETE** 7/25
- Refactor to use Where(a=>a.blahblah==blahblahblah) and clean up classes. **COMPLETE** 7/30
- .mtl files: Find the associated mtl file for the .cgf file from the MtlName chunk. **COMPLETE** 8/1
- Add support for Cryengine 3.6 and newer files **COMPLETE** 8/1
Version 0.9
- .mtl files - convert Cryengine .mtl files to .obj .mtl files. Better mtl file handling (search given obj dirs) **COMPLETE**
- Break classes into separate files. **COMPLETE**
- Input validation, error checking, etc. **COMPLETE**
- Move version, id, type and offset so they are read from the chunk table, not the chunks. **COMPLETE** 8/29
- add build version into the output **COMPLETE**
- Bug fix so some .obj files import properly to Blender (exploded geometry issue) **COMPLETE** 8/29
- Output to a user defined file (default to <object name.obj>) **COMPLETE** 12/2015
- Icon for the exe.
- Implement controller and meshphysics chunks ** COMPLETE 10/31 **
- Collada exporter ** IN PROGRESS **
Version 1.0
- Implement animation and armature files. ** IN PROGRESS ** (Armatures imported, but can't export yet)
- Export directly to .blend files **IN PROGRESS**
Version 1.1
- TBD