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Warning this addon breaks AI with disableAI "MOVE" on init! #11

@GodlikeRU

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@GodlikeRU

Hello,

I encountered this behaviour in my mission and the other one from workshop.

If you place units with disableAI "MOVE" in init field and run the game on dedicated server with this mod enabled then they will end up like that - https://steamuserimages-a.akamaihd.net/ugc/169290952004214801/A1211376D73D47209FF221855650E18EBD0260F3/

Unable to move even if you enableAI "MOVE"

I disabled this mod and Advanced Rappeling from heli too.

My modlist:
mods = { "@cba_a3": "450814997", "@ace3": "463939057", #"@alive": "620260972", "@cup_terrains_core": "583496184", "@cup_terrains_maps": "583544987", "@cup_weapons": "497660133", "@cup_units": "497661914", "@cup_vehicles": "541888371", "@cup_terrains_cwa": "853743366", "@rhsafrf": "843425103", "@rhsusaf": "843577117", "@rhsgref": "843593391", "@rhssaf": "843632231", "@acecompat1": "773131200", "@acecompat2": "773125288", "@acecompat3": "884966711", "@acecompat4": "621650475", "@acecompat5": "549676314", "@adv1": "713709341", "@adv2": "615007497", "@adv3": "639837898", "@adv4": "730310357", "@dynasound": "825181638", "ench_movement": "333310405", "ench_sounds": "825179978", "@tfar": "620019431", }

I think You should look into this.

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