-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathskeleton.cpp
More file actions
296 lines (236 loc) · 5.07 KB
/
skeleton.cpp
File metadata and controls
296 lines (236 loc) · 5.07 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
//
// author: Kovacs Marton
// email: tetra666@gmail.com
// license: whatever. note my name
//
// skeleton.cpp
//
// implementation file of the skeleton class
//
#include "skeleton.hpp"
#include <cmath>
#include <string>
#include <sstream>
#include <iostream>
Skeleton::Skeleton(std::istream& in, std::ostream& out): m_in(in), m_out(out), first(true)
{
m_out << std::unitbuf;
}
void Skeleton::Begin()
{
if (!GetAck("begin"))
{
;
}
if (first || true)
{
m_out << "get context\n";
std::string str = GetLine();
std::istringstream istr(str);
istr >> str;
if ("context" != str)
{
;
}
istr >> sizeX >> sizeY >> shipSize >> shipSpeed >> bulletLimit >> cooldown >> laserLength >> laserSpeed >> deadTimer;
first = false;
}
}
int Skeleton::GetTeam()
{
m_out << "get team\n";
std::string str = GetLine();
std::istringstream istr(str);
istr >> str;
if ("team" != str)
{
;
}
int team;
istr >> team;
return team;
}
Coordinate Skeleton::GetSpeed()
{
m_out << "get speed\n";
Coordinate res;
GetCoordinate(res, "speed");
return res;
}
bool Skeleton::SetSpeed(const Coordinate& speed)
{
m_out << "speed " << speed.x << ' ' << speed.y << '\n';
return GetAck();
}
Coordinate Skeleton::GetCenter()
{
m_out << "get coords\n";
Coordinate res;
if (!GetCoordinate(res, "coords"))
{
;
}
return res;
}
bool Skeleton::Shoot(const Coordinate& target)
{
m_out << "shoot " << target.x << ' ' << target.y << '\n';
return GetAck();
}
Skeleton::ShipList Skeleton::GetEnemies()
{
ShipList res;
m_out << "get enemies\n";
std::string str = GetLine();
std::istringstream istr(str);
istr >> str;
if ("enemies" != str)
{
;
}
int team;
Coordinate pos;
while (istr)
{
istr >> team >> pos.x >> pos.y;
if (istr)
{
res.push_back(std::make_pair(team, pos));
}
}
return res;
}
Skeleton::ShipList Skeleton::GetTeammates()
{
ShipList res;
m_out << "get friends\n";
std::string str = GetLine();
std::istringstream istr(str);
istr >> str;
if ("friends" != str)
{
;
}
Coordinate pos;
while (istr)
{
istr >> pos.x >> pos.y;
if (istr)
{
res.push_back(std::make_pair(-1, pos));
}
}
return res;
}
Skeleton::LaserList Skeleton::GetBullets()
{
LaserList res;
m_out << "get bullets\n";
std::string str = GetLine();
std::istringstream istr(str);
istr >> str;
if ("bullets" != str)
{
;
}
int team;
Coordinate front;
Coordinate back;
while (istr)
{
istr >> team >> front.x >> front.y >> back.x >> back.y;
if (istr)
{
res.push_back(std::make_pair(team, std::make_pair(front, back)));
}
}
return res;
}
void Skeleton::End()
{
m_out << "end\n";
}
std::string Skeleton::GetLine()
{
std::string str;
std::getline(m_in, str);
return str;
}
bool Skeleton::GetAck(const std::string& txt)
{
return txt == GetLine();
}
bool Skeleton::GetCoordinate(Coordinate& coord, const std::string& txt)
{
std::string str = GetLine();
std::istringstream istr(str);
istr >> str >> coord.x >> coord.y;
return str == txt;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
///////////// ////////////////////////////////////////////////////////////
///////////// Coordinate helper stuff ////////////////////////////////////////////////////////////
///////////// ////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
Coordinate operator-(const Coordinate& op)
{
return Coordinate(-op.x, -op.y);
}
Coordinate operator+(const Coordinate& lhs, const Coordinate& rhs)
{
return Coordinate(lhs.x + rhs.x, lhs.y + rhs.y);
}
Coordinate operator-(const Coordinate& lhs, const Coordinate& rhs)
{
return lhs + -rhs;
}
Coordinate operator*(const Coordinate& lhs, const Coordinate::CoordType& rhs)
{
return Coordinate(lhs.x * rhs, lhs.y * rhs);
}
Coordinate operator/(const Coordinate& lhs, const Coordinate::CoordType& rhs)
{
return Coordinate(lhs.x / rhs, lhs.y / rhs);
}
Coordinate& Coordinate::operator+=(const Coordinate& rhs)
{
x += rhs.x;
y += rhs.y;
return *this;
}
Coordinate& Coordinate::operator*=(const Coordinate::CoordType& rhs)
{
x *= rhs;
y *= rhs;
return *this;
}
Coordinate& Coordinate::operator/=(const Coordinate::CoordType& rhs)
{
x /= rhs;
y /= rhs;
return *this;
}
inline Coordinate::CoordType Sqr(Coordinate::CoordType x)
{
return x*x;
}
Coordinate::CoordType Length(const Coordinate& vektor)
{
return std::sqrt(Sqr(vektor.x) + Sqr(vektor.y));
}
Coordinate::CoordType Distance(const Coordinate& lhs, const Coordinate& rhs)
{
return Length(lhs - rhs);
}
Coordinate Normalize(const Coordinate& vektor, Coordinate::CoordType length)
{
return vektor * length / Length(vektor);
}
Coordinate Rotate90Cw(const Coordinate& vektor)
{
return Coordinate(vektor.y, -vektor.x);
}
Coordinate Rotate90Ccw(const Coordinate& vektor)
{
return Coordinate(-vektor.y, vektor.x);
}