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PyGUI Copy.py
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134 lines (96 loc) · 3.07 KB
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#-------------------------------------------------------------------------------
# Name: Py auto GUI
# Purpose:
#
# Author: Shyed Shahriar Housaini
#
# Created: 19/11/2019
# Copyright: (c) Shyed Shahriar Housaini 2019
# Licence: <your licence: Shyed Shahriar Housaini's terms and conditions.>
#-------------------------------------------------------------------------------
# import the modules
import tkinter
import random
# list of possible colour.
colours = ['Red','Blue','Green','Pink','Black',
'Yellow','Orange','White','Purple','Brown']
score = 0
# the game time left, initially 30 seconds.
timeleft = 30
# function that will start the game.
def startGame(event):
if timeleft == 30:
# start the countdown timer.
countdown()
# run the function to
# choose the next colour.
nextColour()
# Function to choose and
# display the next colour.
def nextColour():
# use the globally declared 'score'
# and 'play' variables above.
global score
global timeleft
# if a game is currently in play
if timeleft > 0:
# make the text entry box active.
e.focus_set()
# if the colour typed is equal
# to the colour of the text
if e.get().lower() == colours[1].lower():
score += 1
# clear the text entry box.
e.delete(0, tkinter.END)
random.shuffle(colours)
# change the colour to type, by changing the
# text _and_ the colour to a random colour value
label.config(fg = str(colours[1]), text = str(colours[0]))
# update the score.
scoreLabel.config(text = "Score: " + str(score))
# Countdown timer function
def countdown():
global timeleft
# if a game is in play
if timeleft > 0:
# decrement the timer.
timeleft -= 1
# update the time left label
timeLabel.config(text = "Time left: "
+ str(timeleft))
# run the function again after 1 second.
timeLabel.after(1000, countdown)
# Driver Code
# create a GUI window
root = tkinter.Tk()
# set the title
root.title("COLORGAME")
# set the size
root.geometry("375x200")
# add an instructions label
instructions = tkinter.Label(root, text = "Type in the colour "
" of the words, and not the word text!",
font = ('Helvetica', 12))
instructions.pack()
# add a score label
scoreLabel = tkinter.Label(root, text = "Press enter to start",
font = ('Helvetica', 12))
scoreLabel.pack()
# add a time left label
timeLabel = tkinter.Label(root, text = "Time left: " +
str(timeleft), font = ('Helvetica', 12))
timeLabel.pack()
# add a label for displaying the colours
label = tkinter.Label(root, font = ('Helvetica', 60))
label.pack()
# add a text entry box for
# typing in colours
e = tkinter.Entry(root)
# run the 'startGame' function
# when the enter key is pressed
root.bind('<Return>', startGame)
e.pack()
# set focus on the entry box
e.focus_set()
# start the GUI
root.mainloop()