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Copy pathmatrix.cpp
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229 lines (173 loc) · 5.54 KB
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#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include <ctime>
#include <assert.h>
#define N 2048
#define M 2048
#define P 2048
#define TILE_SIZE 8
static int **A; // Input matrix A of size N x M
static int **B; // Input matrix B of size M x P
static int **Bt; // Transpose of matrix B
// output using the naive method
static int **C1; // Output matrix (AxB) of size N x P
// output using the transpose of B
static int **C2; // Output matrix (AxB) of size N x P
// output using tiling approach where you iterate through blocks in C
// but in rows in A and columns in B
static int **C3; // Output matrix (AxB) of size N x P
// output using tiling approach where you iterate through blocks in C B and A
static int **C4; // Output matrix (AxB) of size N x P
static void allocate_matrix_buffers();
static void initialize_matrices();
static void delete_matrix_buffers();
void verify_matrix_multiplication();
int main(int argc, char *argv[])
{
srand (time(NULL));
// allocate buffer on the stack
allocate_matrix_buffers();
// initialize matrices A and B and C (with 0s)
initialize_matrices();
// Approach 1
// Naive matrix multiplication
// https://www.youtube.com/watch?v=QYpH-847z0E
clock_t naive_begin = std::clock();
for (int i = 0; i < N ; i++)
for (int k = 0; k < P; k++)
for(int j = 0; j < M; ++j)
C1[i][k] += A[i][j] * B[j][k];
clock_t naive_end = std::clock();
// Approach 2
// Transposed matrix multiplication
// https://www.youtube.com/watch?v=0u2K_dRLhWw
clock_t transposed_begin = std::clock();
for (int i = 0; i < N ; i++)
for (int k = 0; k < P; k++)
for(int j = 0; j < M; ++j)
C2[i][k] += A[i][j] * Bt[k][j];
clock_t transposed_end = std::clock();
// Approach 3
// Tiled matrix multiplication
// We move in tiles in matrix A B and C
// https://www.youtube.com/watch?v=aMvCEEBIBto
clock_t tiled_begin = std::clock();
for (int i0 = 0; i0 < N; i0 += TILE_SIZE)
for (int j0 = 0; j0 < M; j0 += TILE_SIZE)
for (int k0 = 0; k0 < P; k0 += TILE_SIZE)
for (int i1 = i0; i1 < i0 + TILE_SIZE; ++i1)
for (int j1 = j0; j1 < j0 + TILE_SIZE; ++j1)
for (int k1 = k0; k1 < k0 + TILE_SIZE; ++k1)
C3[i1][j1] += A[i1][k1] * Bt[j1][k1];
clock_t tiled_end = std::clock();
// Approach 4
// Tiled matrix multiplication
// We move in tiles in C but entire rows in A and colums in B
// https://www.youtube.com/watch?v=G92BCtfTwOE
clock_t flat_tiled_begin = std::clock();
for (int i0 = 0; i0 < N; i0 += TILE_SIZE)
for (int j0 = 0; j0 < M; j0 += TILE_SIZE)
for (int i1 = i0; i1 < i0 + TILE_SIZE; ++i1)
for (int j1 = j0; j1 < j0 + TILE_SIZE; ++j1)
for (int k1 = 0; k1 < M; ++k1)
C4[i1][j1] += A[i1][k1] * Bt[j1][k1];
clock_t flat_tiled_end = std::clock();
double naive_elapsed_secs = double(naive_end - naive_begin) / CLOCKS_PER_SEC;
double transposed_elapsed_secs = double(transposed_end - transposed_begin) / CLOCKS_PER_SEC;
double tiled_elapsed_secs = double(tiled_end - tiled_begin) / CLOCKS_PER_SEC;
double flat_tiled_elapsed_secs = double(flat_tiled_end - flat_tiled_begin) / CLOCKS_PER_SEC;
printf ("Naive method %f seconds \n", naive_elapsed_secs );
printf ("Transposed method %f seconds \n", transposed_elapsed_secs );
printf ("Tiled method %f seconds \n", tiled_elapsed_secs );
printf ("Flat tiled method %f seconds \n", flat_tiled_elapsed_secs );
verify_matrix_multiplication();
delete_matrix_buffers();
return 0;
}
// initialize input matrices A and B randomly
void initialize_matrices()
{
// Initializing A with random numbers
for (int i = 0; i < N; i++)
for (int j = 0; j < M; j++)
A[i][j] = rand() % (N * M) + 1;
// Initializing B with random numbers
for (int j = 0; j < M; j++)
for (int k = 0; k < P; k++)
{
B[j][k] = rand() % (M * P) + 1;
Bt[k][j] = B[j][k];
}
// Initializing C with 0s
for (int i = 0; i < N; i++)
for (int k = 0; k < P; k++)
{
C1[i][k] = 0;
C2[i][k] = 0;
C3[i][k] = 0;
C4[i][k] = 0;
}
return;
}
void allocate_matrix_buffers()
{
A = new int*[N];
for(int i = 0; i < N; ++i)
A[i] = new int[M];
B = new int*[M];
for(int i = 0; i < M; ++i)
B[i] = new int[P];
Bt = new int*[P];
for(int i = 0; i < P; ++i)
Bt[i] = new int[M];
C1 = new int*[N];
for(int i = 0; i < N; ++i)
C1[i] = new int[P];
C2 = new int*[N];
for(int i = 0; i < N; ++i)
C2[i] = new int[P];
C3 = new int*[N];
for(int i = 0; i < N; ++i)
C3[i] = new int[P];
C4 = new int*[N];
for(int i = 0; i < N; ++i)
C4[i] = new int[P];
return;
}
static void delete_matrix_buffers()
{
for(int i = 0; i < M; ++i)
delete [] A[i];
delete [] A;
for(int i = 0; i < P; ++i)
delete [] B[i];
delete [] B;
for(int i = 0; i < M; ++i)
delete [] Bt[i];
delete [] Bt;
for(int i = 0; i < P; ++i)
delete [] C1[i];
delete [] C1;
for(int i = 0; i < P; ++i)
delete [] C2[i];
delete [] C2;
for(int i = 0; i < P; ++i)
delete [] C3[i];
delete [] C3;
for(int i = 0; i < P; ++i)
delete [] C4[i];
delete [] C4;
}
void verify_matrix_multiplication()
{
for (int i = 0; i < N; i++)
{
for (int k = 0; k < P; k++)
{
assert(C1[i][k] == C2[i][k]);
assert(C2[i][k] == C3[i][k]);
assert(C3[i][k] == C4[i][k]);
}
}
}