inline std::string BarrierToString(const D3D12_RESOURCE_BARRIER& barrier)
{
if (barrier.Type == D3D12_RESOURCE_BARRIER_TYPE_TRANSITION)
{
return Sprintf("Transition | Resource: '%s' (%x) | Before %s | After %s",
D3D::GetObjectName(barrier.Transition.pResource),
barrier.Transition.pResource,
D3D::ResourceStateToString(barrier.Transition.StateBefore),
D3D::ResourceStateToString(barrier.Transition.StateAfter));
}
if (barrier.Type == D3D12_RESOURCE_BARRIER_TYPE_UAV)
{
return Sprintf("UAV | Resource: '%s' (%x)",
D3D::GetObjectName(barrier.UAV.pResource),
barrier.UAV.pResource);
}
if (barrier.Type == D3D12_RESOURCE_BARRIER_TYPE_UAV)
{
return Sprintf("Aliasing | Before: '%s' (%x) | After: '%s' (%x)",
D3D::GetObjectName(barrier.Aliasing.pResourceBefore), barrier.Aliasing.pResourceBefore,
D3D::GetObjectName(barrier.Aliasing.pResourceAfter), barrier.Aliasing.pResourceAfter);
}
return "[Invalid]";
}
Conditions Aliasing , D3D12_RESOURCE_BARRIER_TYPE_UAV change to D3D12_RESOURCE_BARRIER_TYPE_ALIASING
inline std::string BarrierToString(const D3D12_RESOURCE_BARRIER& barrier)
{
...
if (barrier.Type == D3D12_RESOURCE_BARRIER_TYPE_ALIASING)
{
return Sprintf("Aliasing | Before: '%s' (%x) | After: '%s' (%x)",
D3D::GetObjectName(barrier.Aliasing.pResourceBefore), barrier.Aliasing.pResourceBefore,
D3D::GetObjectName(barrier.Aliasing.pResourceAfter), barrier.Aliasing.pResourceAfter);
}
return "[Invalid]";
}
``
Conditions Aliasing , D3D12_RESOURCE_BARRIER_TYPE_UAV change to D3D12_RESOURCE_BARRIER_TYPE_ALIASING