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42 lines (33 loc) · 1.49 KB
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MenuGUIScene.cpp
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42 lines (33 loc) · 1.49 KB
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#include "MenuGUIScene.h"
#include "Game.h"
#include "MainMenuController.h"
#include "PerspectiveCameraComponent.h"
#include "GameObjects.h"
#include "AudioManager.h"
MenuGUIScene::MenuGUIScene() {
setAmbientLight(glm::vec3(0.5f));
setClearFlags(GL_DEPTH_BUFFER_BIT);
glm::ivec2 window_size = Game::instance()->getWindowSize();
m_xGameObjectFactory.registerCreator<GameObject>("empty");
m_xGameObjectFactory.registerCreator<MainMenu>("menu");
m_xGameObjectFactory.registerCreator<PointLight>("pointlight");
GameObject* camera = make("empty");
camera->addComponent<PerspectiveCameraComponent>()->init(60.0f, 0.01f, 1000.0f, (float)window_size.x/(float)window_size.y);
camera->setPosition(glm::vec3(0.0f, 0.0f, 7.0f));
useCamera((CameraComponent*)camera->getComponent(Component::CAMERA));
//GameObject* mainMenu = GOFactory::instance()->createMainMenu();
//add(mainMenu);
make<MainMenu>("menu")->init();
// glm::ivec2 w_size = Game::instance()->getWindowSize();
// GameObject* camera = GOFactory::instance()->createGUICamera((float)w_size.x, (float)w_size.y);
// add(camera);
// useCamera((CameraComponent*)camera->getComponent(Component::CAMERA));
//
// GameObject* mainMenu = GOFactory::instance()->createMainMenu();
// add(mainMenu);
// ((MainMenuController*)mainMenu->getComponent(Component::CONTROLLER))->init();
setAmbientLight(glm::vec3(1.0f, 1.0f, 1.0f));
setClearFlags(GL_DEPTH_BUFFER_BIT);
//AudioManager::instance()->playMusic("music01.mp3");
serialize("data/scenes/menuscene.sc64");
}