From 8a4892155815b4a543cbba38117d14a6899f137b Mon Sep 17 00:00:00 2001 From: Chase Cooper Date: Mon, 9 Mar 2026 20:37:43 -0400 Subject: [PATCH] Clamp FOV to prevent screen rotation #1033 --- Minecraft.Client/GameRenderer.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/Minecraft.Client/GameRenderer.cpp b/Minecraft.Client/GameRenderer.cpp index 73b39529c..ee755b70d 100644 --- a/Minecraft.Client/GameRenderer.cpp +++ b/Minecraft.Client/GameRenderer.cpp @@ -395,6 +395,7 @@ float GameRenderer::getFov(float a, bool applyEffects) fov += mc->options->fov * 40; fov *= oFov[playerIdx] + (this->fov[playerIdx] - oFov[playerIdx]) * a; } + fov = min(fov, 170.0f); if (player->getHealth() <= 0) { float duration = player->deathTime + a;