From 2c7435e439ba2d4f4e8c708faf2d88ce29815de9 Mon Sep 17 00:00:00 2001 From: MozzarellaRat <81330397+MozzarellaRat@users.noreply.github.com> Date: Wed, 11 Mar 2026 22:15:05 -0700 Subject: [PATCH] FIX: Item Floating Items now float --- Minecraft.World/ItemEntity.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Minecraft.World/ItemEntity.cpp b/Minecraft.World/ItemEntity.cpp index 5dc1db6ee..a9dd48519 100644 --- a/Minecraft.World/ItemEntity.cpp +++ b/Minecraft.World/ItemEntity.cpp @@ -81,6 +81,9 @@ void ItemEntity::tick() yd -= 0.04f; noPhysics = checkInTile(x, (bb->y0 + bb->y1) / 2, z); + int tile = level->getTile(x, y, z); + if (tile == Tile::calmWater_Id) yd += 0.045f; + // 4J - added parameter here so that these don't care about colliding with other entities move(xd, yd, zd, true);