Right now we have multiple copies of all our data. First the LDraw representation, then a modifiable Mesh representation and finally the fixed Float32List version used for rendering. Make the two previous representations unload when we know they are no longer needed.
Right now we have multiple copies of all our data. First the LDraw representation, then a modifiable Mesh representation and finally the fixed Float32List version used for rendering. Make the two previous representations unload when we know they are no longer needed.