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server.py
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137 lines (109 loc) · 3.83 KB
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#!/usr/bin/env python
import asyncore
import socket
import threading
from users import Users
from titlefetcher import TitleFetcher
from log import log
class ClientHandler( asyncore.dispatcher ):
def __init__( self, socket, config ):
asyncore.dispatcher.__init__( self, socket )
self.name = None
self.mutex = threading.Lock()
self.buffer = ''
self.config = config
def setUsers( self, users ):
self.users = users
def welcome( self ):
self.write_data( 'ChatServ v1.0\n\n{0}\n\nInsert your name: '.format( self.config.welcome ) )
def handle_read( self ):
data = self.recv( 8192 )
if data:
if self.name is None:
list = data.split( None, 1 )
if len( list ) == 0:
return
elif len( list ) == 1:
self.name = list[ 0 ]
data = ''
else:
self.name = list[ 0 ]
data = len[ 1 ]
try:
self.users.addUser( self.name, self )
except UserMap.Error as ex:
self.name = None
self._exitConnection( str( ex ) )
return
if data:
self.users.message( self.name, data )
def write_data( self, data ):
self.mutex.acquire()
self.buffer += data
self.mutex.release()
def handle_close( self ):
if self.name is not None:
self.users.removeUser( self.name )
self.disconnect()
def disconnect( self ):
while self.writable():
self.handle_write()
self.close()
def handle_write( self ):
self.mutex.acquire()
sent = self.send( self.buffer )
self.buffer = self.buffer[ sent: ]
self.mutex.release()
def writable( self ):
try:
self.mutex.acquire()
return len( self.buffer ) > 0
finally:
self.mutex.release()
def _exitConnection( self, reason ):
msg = '[SRV]: Connection refused: {0}\n'.format( reason )
self.write_data( msg )
log( msg )
self.handle_close()
class ConnectionDispatcher( asyncore.dispatcher ):
def __init__( self, config ):
asyncore.dispatcher.__init__( self )
self.create_socket( socket.AF_INET, socket.SOCK_STREAM )
self.set_reuse_addr()
self.bind( (config.host, config.port) )
self.listen( 5 )
self.config = config
log( 'Server is running at {0}:{1}\n'.format( config.host, config.port ) )
log( 'Maximum number of users is {0}\n'.format( config.limit ) )
def setUsers( self, users ):
self.users = users
def handle_accept( self ):
pair = self.accept()
if pair is not None:
sock, addr = pair
log( '[SRV]: Incoming connection from {0}\n'.format( repr( addr ) ) )
handler = ClientHandler( sock, self.config )
handler.setUsers( self.users )
handler.welcome()
class Server( object ):
def __init__( self, config ):
self.config = config
def run( self ):
users = Users( self.config.limit )
titleFetcher = TitleFetcher()
users.setFetcher( titleFetcher )
titleFetcher.setUsers( users )
try:
server = ConnectionDispatcher( self.config )
except:
log( 'Cannot start server: {0}:{1} is already in use.\n'.format( self.config.host, self.config.port ) )
return
server.setUsers( users )
titleFetcher.start()
try:
asyncore.loop( 0.1 )
except KeyboardInterrupt:
users.message( '[SRV]', 'server is shutting down\n' )
users.report = False
titleFetcher.join()
users.disconnectAll()