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I am a researcher and developer in Human–Computer Interaction at Ulm University, Germany.
My work bridges human-centered design, empirical research, and computational optimization to make interactive systems more adaptive, inclusive, and transparent.

I focus on translating academic research into open, reproducible tools that support the design and study of adaptive technologies—ranging from Bayesian optimization pipelines for personalized interfaces to simulation-based frameworks for automated vehicles and immersive environments.

By supporting my work, you contribute to open, reproducible, and human-centered technology research—helping to make adaptive and accessible interaction design tools available to a wider community.

Featured work

  1. Pascal-Jansen/Bayesian-Optimization-for-Unity

    A lightweight Unity asset for running powerful Bayesian optimization. It supports practical human-in-the-loop workflows where the optimizer proposes parameter values, collects user feedback as obje…

    C# 40
  2. Pascal-Jansen/HUD-SUMO

    This repository provides a tool to simulate the effects of AR windshield HUDs on driving performance in an urban environment using SUMO for large-scale traffic and CARLA for 3D visualization. It in…

    Python 18
  3. Pascal-Jansen/VisualizingAutomatedVehicleFunctionalities

    This repository contains a website that enhances peoples' acceptance of Automated Vehicles by visualizing internal vehicle functionalities (situation detection, situation prediction, and ego trajec…

    Python 2
  4. Pascal-Jansen/PCS-Note-Cleaner

    A Chrome extension that lets you set a date to automatically remove past-due “Required by” items on the new.precisionconference.com submissions page.

    JavaScript 2
  5. Pascal-Jansen/AutoVis

    A mixed-immersive analysis tool for Automotive User Interfaces. Combines desktop and VR views for evaluating passenger behavior, physiology, and spatial interaction using avatars, trajectories, and…

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