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Copy pathSimulator.cpp
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122 lines (97 loc) · 2.58 KB
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#include "Simulator.h"
#include <algorithm>
#include <utility>
Simulator::Simulator(IScheduler* scheduler, const int timeQuantum) : timeQuantum(timeQuantum), scheduler(scheduler) {}
std::vector<ProcessResult>& Simulator::GetResults() {
if (wasRun==false) {
Run();
}
wasRun=true;
return executionLog;
}
void Simulator::AssignData(std::vector<ProcessBlueprint> data) {
processBlueprints = std::move(data);
wasRun=false;
}
void Simulator::AssignScheduler(IScheduler* newScheduler) {
scheduler = newScheduler;
HardReset();
}
std::vector<Process*> Simulator::checkNewArrivals() {
std::vector<Process*> result;
if (processes.empty()) {
return result;
}
while (!processes.empty() && processes.top().arrivalTime == currentTime) {
result.push_back(new Process(processes.top()));
processes.pop();
}
return result;
}
void Simulator::SoftReset() {
executionLog.clear();
currentTime = 0;
while (!processes.empty()) {
processes.pop();
}
for (const auto& blueprint : processBlueprints) {
processes.emplace(blueprint);
}
wasRun=false;
}
void Simulator::HardReset() {
processBlueprints.clear();
executionLog.clear();
currentTime = 0;
wasRun=false;
}
void Simulator::Run() {
SoftReset();
do {
const auto& lastProcess = scheduler->getCurrentProcess();
std::vector<Process*> newArrivals = checkNewArrivals();
if (!newArrivals.empty()) {
scheduler->UpdateByArrivals(newArrivals);
}
if (currentTime % timeQuantum == 0) {
scheduler->DoAging();
}
if (currentBatchTime >= timeQuantum || scheduler->ShouldSelect())
{
scheduler->SelectProcess();
currentBatchTime = 0;
}
Process* process = scheduler->getCurrentProcess();
if (lastProcess != process) {
if (lastProcess != nullptr && lastProcess->lastTimeSetActive != -1) {
lastProcess->activeTimes.emplace_back(lastProcess->lastTimeSetActive, currentTime);
lastProcess->lastTimeSetActive = -1;
}
if (process != nullptr) {
process->lastTimeSetActive = currentTime;
}
}
if (process == nullptr || process->currentState == Finished) {
//TODO: WHY???
//ProcessResult temp;
//executionLog.push_back(temp);
} else {
process->Run(1, currentTime);
currentBatchTime++;
if (process->currentState == Finished) {
if (auto result = scheduler->NotifyFinished(process->id, currentTime)) {
executionLog.push_back(std::move(*result));
}
delete process;
}
}
currentTime++;
} while (!processes.empty() || !scheduler->isEmpty());
wasRun=true;
}
int Simulator::GetTimeQuantum() {
return timeQuantum;
}
void Simulator::setTimeQuantum(int time) {
timeQuantum = time;
}