Casual --> the way it is now
Competitive --> multiple players, scores, buzzing
these options should be roughly orthogonal to online/local, i.e. you should be able to have both casual online and competitive online games. competitive online games should be able to support local and remote players (see curvytron)
Casual --> the way it is now
Competitive --> multiple players, scores, buzzing
these options should be roughly orthogonal to online/local, i.e. you should be able to have both casual online and competitive online games. competitive online games should be able to support local and remote players (see curvytron)