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LinkQueue.cpp
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130 lines (112 loc) · 2.14 KB
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#include <iostream>
#include <string>
using namespace std;
template <class Type>
class LinkQueue
{
private:
struct Node
{
Type item;
Node *next;
};
Node *first;
Node *last;
public:
LinkQueue();
~LinkQueue();
bool IsEmpty();
void Enqueue(Type item);
Type Dequeue();
Type GetFirst();
Type GetLast();
void Display();
};
template <class Type>
LinkQueue<Type>::LinkQueue()
{
first = NULL;
last = NULL;
}
template<class Type>
LinkQueue<Type>::~LinkQueue()
{
Node *tmp;
while(first != NULL)
{
tmp = first;
first = first->next;
delete tmp;
}
}
template<class Type>
bool LinkQueue<Type>::IsEmpty()
{
return ((first == NULL)&&(last == NULL));
}
template<class Type>
void LinkQueue<Type>::Enqueue(Type item)
{
Node *tmp = new Node;
if(IsEmpty())
{
first = tmp;
last = tmp;
}
last->next = tmp;
last = tmp;
tmp->item = item;
tmp->next = NULL;
}
template<class Type>
Type LinkQueue<Type>::Dequeue()
{
Node *tmp = first;
first = first->next;
Type item = tmp->item;
delete tmp;
return item;
}
template<class Type>
Type LinkQueue<Type>::GetFirst()
{
return first->item;
}
template<class Type>
Type LinkQueue<Type>::GetLast()
{
return last->item;
}
template <class Type>
void LinkQueue<Type>::Display()
{
Node *tmp = first;
while(tmp != NULL)
{
cout << "current node is " << tmp->item << endl;
tmp = tmp->next;
}
}
int main()
{
LinkQueue<int> oIntQueue;
oIntQueue.Enqueue(13);
oIntQueue.Enqueue(15);
oIntQueue.Enqueue(22);
oIntQueue.Dequeue();
oIntQueue.Display();
LinkQueue<float> oFloatQueue;
oFloatQueue.Enqueue(2.3);
oFloatQueue.Enqueue(2.5);
oFloatQueue.Enqueue(4.1);
oFloatQueue.Dequeue();
oFloatQueue.Display();
LinkQueue<string> oStringQueue;
oStringQueue.Enqueue("hello ");
oStringQueue.Enqueue("world ");
oStringQueue.Enqueue("newbee");
oStringQueue.GetFirst();
oStringQueue.Dequeue();
oStringQueue.Display();
return 1;
}