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ResizeArrayQueue.cpp
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120 lines (102 loc) · 2.36 KB
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#include <iostream>
#include <string>
using namespace std;
template <class Type>
class ResizeArrayQueue
{
private:
Type *pItem;
int ArrayNum;
int ItemNum;
public:
ResizeArrayQueue();
~ResizeArrayQueue();
void ResizeArray(int size);
bool IsEmpty();
void Enqueue(Type item);
Type Dequeue();
Type GetFirst();
Type GetLast();
void Display();
};
template <class Type>
ResizeArrayQueue<Type>::ResizeArrayQueue()
{
pItem = new Type[1];
ArrayNum = 1;
ItemNum = 0;
}
template<class Type>
ResizeArrayQueue<Type>::~ResizeArrayQueue()
{
delete[] pItem;
}
template<class Type>
void ResizeArrayQueue<Type>::ResizeArray(int size)
{
Type *pCopyItem = new Type[size];
for(int i=0;i<ItemNum;i++)
pCopyItem[i] = pItem[i];
pItem = pCopyItem;
ArrayNum = size;
}
template<class Type>
bool ResizeArrayQueue<Type>::IsEmpty()
{
return (ItemNum == 0);
}
template<class Type>
void ResizeArrayQueue<Type>::Enqueue(Type item)
{
if(ItemNum == ArrayNum)
ResizeArray(ArrayNum*2);
pItem[ItemNum++] = item;
}
template<class Type>
Type ResizeArrayQueue<Type>::Dequeue()
{
if((ItemNum > 0) && (ItemNum == ArrayNum/4))
ResizeArray(ArrayNum/2);
Type item = pItem[0];
ItemNum--;
for(int i=0;i<ItemNum;i++)
pItem[i] = pItem[i+1];
return item;
}
template<class Type>
Type ResizeArrayQueue<Type>::GetFirst()
{
return pItem[0];
}
template<class Type>
Type ResizeArrayQueue<Type>::GetLast()
{
return pItem[ItemNum-1];
}
template <class Type>
void ResizeArrayQueue<Type>::Display()
{
for(int i=0;i<ItemNum;i++)
cout << "current node is " << pItem[i] << endl;
}
int main()
{
ResizeArrayQueue<int> oResizeArrayQueue;
oResizeArrayQueue.Enqueue(13);
oResizeArrayQueue.Enqueue(15);
oResizeArrayQueue.Enqueue(22);
oResizeArrayQueue.Dequeue();
oResizeArrayQueue.Display();
ResizeArrayQueue<float> oFloatQueue;
oFloatQueue.Enqueue(2.3);
oFloatQueue.Enqueue(2.5);
oFloatQueue.Dequeue();
oFloatQueue.Display();
ResizeArrayQueue<string> oStringQueue;
oStringQueue.Enqueue("hello ");
oStringQueue.Enqueue("world ");
oStringQueue.Enqueue("newbee");
oStringQueue.Dequeue();
oStringQueue.Display();
return 1;
}