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Copy pathSMObject.cpp
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309 lines (297 loc) · 7.11 KB
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#include "SMObject.h"
SMObject::SMObject(const ServerMachine& _SMProperty,int _sm_id) : SMProperty(_SMProperty)
{
int sumCore = SMProperty.GetCore();
int sumMemory = SMProperty.GetMemoryCapacity();
nodeA.core = sumCore >> 1;
nodeA.memory = sumMemory >> 1;
nodeB.core = nodeA.core;
nodeB.memory = nodeA.memory;
SM_Id = _sm_id;
true_id = -1;
}
bool SMObject::IsRunning() const
{
return childs.empty(); //如果是空的说明没有虚拟机在运行
}
int SMObject::GetDailyCost() const //获取每日消耗费用
{
return SMProperty.GetDailyCost();
}
bool SMObject::AddChild(VMObject* child)
{
if (child == nullptr)
return false;//throw exception("尝试往服务器中添加空指针");
const VirtualMachine& property = child->GetProperty();
int core = property.GetCore();
int memory = property.GetMemoryCapacity();
int vm_id = child->GetID();
if (property.IsTwoNode())
{
core >>= 1;
memory >>= 1;
if (nodeA.core < core || nodeA.memory < memory || nodeB.core < core || nodeB.memory < memory)
{
return false;
}
else
{
nodeA.core -= core;
nodeB.core -= core;
nodeA.memory -= memory;
nodeB.memory -= memory;
child->SetNodeType(VM_NodeType::Both);
childs[vm_id] = child;
if (child->father)
child->father->RemoveChild(child);
child->father = this;
}
}
else
{
if (core > memory)
{
if (nodeA.core > nodeB.core)
{
//先优先放在A节点中
if (nodeA.core < core || nodeA.memory < memory)
{
if (nodeB.core < core || nodeB.memory < memory)
{
return false; //throw exception("服务器塞不下此虚拟机"); //都塞不下
}
else
{
nodeB.core -= core;
nodeB.memory -= memory;
child->SetNodeType(VM_NodeType::B);
childs[vm_id] = child;
if (child->father)
child->father->RemoveChild(child);
child->father = this;
}
}
else
{
nodeA.core -= core;
nodeA.memory -= memory;
child->SetNodeType(VM_NodeType::A);
childs[vm_id] = child;
if (child->father)
child->father->RemoveChild(child);
child->father = this;
}
}
else
{
//先优先放在B节点中
if (nodeB.core < core || nodeB.memory < memory)
{
if (nodeA.core < core || nodeA.memory < memory)
{
return false; //throw exception("服务器塞不下此虚拟机"); //都塞不下
}
else
{
nodeA.core -= core;
nodeA.memory -= memory;
child->SetNodeType(VM_NodeType::A);
childs[vm_id] = child;
if (child->father)
child->father->RemoveChild(child);
child->father = this;
}
}
else
{
nodeB.core -= core;
nodeB.memory -= memory;
child->SetNodeType(VM_NodeType::B);
childs[vm_id] = child;
if (child->father)
child->father->RemoveChild(child);
child->father = this;
}
}
}
else
{
if (nodeA.memory > nodeB.memory)
{
//先优先放在A节点中
if (nodeA.core < core || nodeA.memory < memory)
{
if (nodeB.core < core || nodeB.memory < memory)
{
return false; //throw exception("服务器塞不下此虚拟机"); //都塞不下
}
else
{
nodeB.core -= core;
nodeB.memory -= memory;
child->SetNodeType(VM_NodeType::B);
childs[vm_id] = child;
if (child->father)
child->father->RemoveChild(child);
child->father = this;
}
}
else
{
nodeA.core -= core;
nodeA.memory -= memory;
child->SetNodeType(VM_NodeType::A);
childs[vm_id] = child;
if (child->father)
child->father->RemoveChild(child);
child->father = this;
}
}
else
{
//先优先放在B节点中
if (nodeB.core < core || nodeB.memory < memory)
{
if (nodeA.core < core || nodeA.memory < memory)
{
return false; //throw exception("服务器塞不下此虚拟机"); //都塞不下
}
else
{
nodeA.core -= core;
nodeA.memory -= memory;
child->SetNodeType(VM_NodeType::A);
childs[vm_id] = child;
if (child->father)
child->father->RemoveChild(child);
child->father = this;
}
}
else
{
nodeB.core -= core;
nodeB.memory -= memory;
child->SetNodeType(VM_NodeType::B);
childs[vm_id] = child;
if (child->father)
child->father->RemoveChild(child);
child->father = this;
}
}
}
}
return true;
}
bool SMObject::AbleToAddChild(VMObject* child)
{
if (child == nullptr)
return false;//throw exception("尝试往服务器中添加空指针");
const VirtualMachine& property = child->GetProperty();
int core = property.GetCore();
int memory = property.GetMemoryCapacity();
int vm_id = child->GetID();
if (property.IsTwoNode())
{
core >>= 1;
memory >>= 1;
if (nodeA.core < core || nodeA.memory < memory || nodeB.core < core || nodeB.memory < memory)
{
return false;
}
}
else
{
if (core > memory)
{
if (nodeA.core > nodeB.core)
{
//先优先放在A节点中
if (nodeA.core < core || nodeA.memory < memory)
{
if (nodeB.core < core || nodeB.memory < memory)
{
return false; //throw exception("服务器塞不下此虚拟机"); //都塞不下
}
}
}
else
{
//先优先放在B节点中
if (nodeB.core < core || nodeB.memory < memory)
{
if (nodeA.core < core || nodeA.memory < memory)
{
return false; //throw exception("服务器塞不下此虚拟机"); //都塞不下
}
}
}
}
else
{
if (nodeA.memory > nodeB.memory)
{
//先优先放在A节点中
if (nodeA.core < core || nodeA.memory < memory)
{
if (nodeB.core < core || nodeB.memory < memory)
{
return false; //throw exception("服务器塞不下此虚拟机"); //都塞不下
}
}
}
else
{
//先优先放在B节点中
if (nodeB.core < core || nodeB.memory < memory)
{
if (nodeA.core < core || nodeA.memory < memory)
{
return false; //throw exception("服务器塞不下此虚拟机"); //都塞不下
}
}
}
}
}
return true;
}
bool SMObject::RemoveChild(VMObject* child)
{
int vm_id = child->GetID();
if (childs.find(vm_id) == childs.end())
return false; //throw exception("服务器中并没有此虚拟机");
VM_NodeType nodeType = child->GetNodeType();
const VirtualMachine& property = child->GetProperty();
int core = property.GetCore();
int memory = property.GetMemoryCapacity();
switch (nodeType)
{
case VM_NodeType::A:
nodeA.core += core;
nodeA.memory += memory;
break;
case VM_NodeType::B:
nodeB.core += core;
nodeB.memory += memory;
break;
case VM_NodeType::Both:
core >>= 1;
memory >>= 1;
nodeA.core += core;
nodeA.memory += memory;
nodeB.core += core;
nodeB.memory += memory;
break;
default:
return false; //throw exception("要删除的虚拟机的节点属性未知");
break;
}
this->childs.erase(vm_id);
return true;
}
bool SMObject::RemoveChild(int vm_id)
{
if (this->childs.find(vm_id) == childs.end())
return false; //throw exception("服务器中并没有此虚拟机");
VMObject* child = this->childs[vm_id];
return RemoveChild(child);
}