-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathscene_straight.cpp
More file actions
265 lines (210 loc) · 5.8 KB
/
Copy pathscene_straight.cpp
File metadata and controls
265 lines (210 loc) · 5.8 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
#include "scene_straight.h"
//Obstacle stop
StraightStopObs::StraightStopObs() {
road0 = make_unique<RoadNormal>();
cone = make_unique<Cone>(SWIDTH / 2.0, SWIDTH / 4.0, 50.0);//place the cone
//placing the car
car0 = make_unique<CarNormal>(SWIDTH / 2.0, SHEIGHT - 70.0);
car0->speed_y = -5.0;
car0->coutInfo();
showScene();
system("pause");
}
void StraightStopObs::showScene() {
BeginBatchDraw();
cleardevice();
road0->showRoad();
cone->showCone();
car0->showCar(BLACK);
EndBatchDraw();
delay(DELAYTIME);
}
//process
bool StraightStopObs::planning_process() {
double stopline = cone->p_center->y + cone->r + safedis;
double dis = car0->pmidf->y - stopline;
uniformAccByDis(dis, 0.0);
/*double stopline = cone->p_center->y + cone->r + safedis;
uniformAccByDis(car0->pmidf->y - stopline, 0.0);*/
return true;
}
//aaaaaaaaaaaaaaaaaaaaaaaa Station Scene aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
StraightStation::StraightStation() {
road0 = make_unique<RoadNormal>(); //init the road
station = make_unique<Point>(SWIDTH / 2.0, SHEIGHT / 2.0); //create a point to be station
car0 = make_unique<CarNormal>(SWIDTH / 2.0, SHEIGHT - 70.0);
car0->speed_y = -5.0;
car0->coutInfo();
showScene();
system("pause");
}
//display
void StraightStation::showScene() {
BeginBatchDraw();
cleardevice();
road0->showRoad();
station->showPoint();
car0->showCar(BLACK);
EndBatchDraw();
delay(DELAYTIME);
}
//process
bool StraightStation::planning_process() {
uniformAccByDis(car0->pmid->y - station->y, 0.0);// decelerate speed
delay(stop_time * 1000);// stop and wait
uniformAccByTime(speedlimit, 2.0);//exit station,accelerate
return true;
}
//aaaaaaaaaaaaaaaaaaaa Following Scene aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
StraightFollow::StraightFollow() {
road0 = make_unique<RoadNormal>();
carObs = make_unique<CarNormal>(SWIDTH / 2.0, SHEIGHT / 2.0, 0.0, 50.0, 100.0);
car0 = make_unique<CarNormal>(SWIDTH / 2.0, SHEIGHT - 70.0);
carObs->speed_y = -2.0;
car0->speed_y = -5.0;
car0->coutInfo();
carObs->coutInfo();
showScene();
system("pause");
}
//display
void StraightFollow::showScene() {
BeginBatchDraw();
cleardevice();
road0->showRoad();
carObs->showCar(GREEN);
car0->showCar(BLACK);
EndBatchDraw();
delay(DELAYTIME);
}
//process
bool StraightFollow::planning_process() {
double dis = car0->pmidf->y - carObs->pmidr->y;//initial spacing of two car
double delta_dis = dis - safedis;//init spaceing - target spacing
double delta_speed_y = car0->speed_y - carObs->speed_y;// speed difference
if (dis <= 0.0 || delta_dis <= 0.0 || delta_speed_y > 0.0)//only consider main car speed is greater than target car, need to decelerate.
{
return false;
}
car0->a_y = pow(delta_speed_y, 2) / delta_dis / 2.0;
cout << "car0->a_y = " << car0->a_y << endl;
while (car0->pmidr->y > 0.0)
{
car0->moveStraightStep();
carObs->moveStraightStep();
if (fabs(car0->speed_y - carObs->speed_y) > fabs(car0->a_y))//speed different is large enough
{
car0->speed_y += car0->a_y;
}
else
{
car0->speed_y = carObs->speed_y;
car0->a_y = 0.0;
}
showScene();//display
}
car0->coutInfo();
return true;
}
//aaaaaaaaaaaaaaaaaaaa Crosswalk aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
StraightCrosswalk::StraightCrosswalk() {
road0 = make_unique<RoadCrosswalk>();
car0 = make_unique<CarNormal>(SWIDTH / 2.0, SHEIGHT - 70.0);
car0->speed_y = -4.0;
for (int i = 0; i < people_num; i++)
{
unique_ptr<Person> ps = make_unique<Person>(road0->right_boundary + 20 * (i * 3 + 1), road0->getMidLine());
ps->speed = -2; //pedestrain speed
people.push_back(move(ps));
}
car0->coutInfo();
showScene();//display
system("pause");
}
//check if crosswalk have pedestrian
bool StraightCrosswalk::peopleInCross() {
for (auto& i : people)
{
if (i->p_center->x >= road0->left_boundary - i->r && i->p_center->x <= road0->right_boundary + i->r)
{
return true;
}
}
return false;
}
//display the crosswalk scene
void StraightCrosswalk::showScene() {
BeginBatchDraw();
cleardevice();
road0->showRoad();
car0->showCar(BLACK);
car0->moveStraightStep();
car0->speed_y += car0->a_y;
for (auto& i : people)
{
i->showPerson();
i->personMove();
}
EndBatchDraw();
delay(DELAYTIME);
}
//process
bool StraightCrosswalk::planning_process() {
//entering to crosswalk, decelerate speed
double dis = car0->pmidf->y - road0->getDownLine();
car0->a_y = pow(car0->speed_y, 2) / 2.0 / dis;
while (dis > 0.0)
{
dis = car0->pmidf->y - road0->getDownLine();
if (!peopleInCross()) //if no pedestrian in crosswalk
{
if (car0->speed_y >= speedlimit_cross)// crosswalk limit speed
{
car0->a_y = 0.0;// become uniform speed
}
}
else
{
if (dis <= 15.0)//stop the car at front of the crosswalk, prevent slow move or reverse action
{
car0->speed_y = 0.0;
car0->a_y = 0.0;
break;
}
}
cout << "dis = " << dis << ", car speed_y = " << car0->speed_y << ", a_y = " << car0->a_y << endl;
showScene();//
}
//pass crosswalk by limiting speed
while (car0->pmidr->y > road0->getUpLine())//crosswalk intervel
{
if (!peopleInCross())//check if crosswalk have pedestrian crosswalk
{
if (car0->speed_y > speedlimit_cross)//if not reach the limit speed of crosswalk
{
car0->a_y = -0.05;//accelerate
}
else //reach the limit speed of crosswalk
{
car0->a_y = 0.0;//become uniform speed
}
}
cout << "car speed_y = " << car0->speed_y << ", a_y = " << car0->a_y << endl;
showScene();//display
}
//once pass the crosswalk, accelerating until reach the speed limit
while (car0->pmidr->y > 0.0)
{
if (car0->speed_y > speedlimit)// if not reach the limit speed of crosswalk
{
car0->a_y = -0.05;//accelerate
}
else
{
car0->a_y = 0.0;//uniform speed
}
cout << "car speed_y = " << car0->speed_y << ", a_y = " << car0->a_y << endl;
showScene();//display
}
return true;
}