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node.py
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85 lines (59 loc) · 1.8 KB
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from random import randint, random
from copy import copy
class Node(object):
def __init__(self, index, x=0, y=0, edges=None, color='black'):
self.index = index
self.y = y
self.x = x
self.edges = []
self.color = color
self.messages = []
self.pendingMsgs = []
self.state = 0
self.tmpColor = None
def setColor(self, color):
self.color = color
def setState(self, state):
self.state = state
def addMessage(self, message):
self.messages.append(message)
def broadcastMIS(self, message):
for node in self.edges:
node.addMessage(message)
def broadcastVC(self, message):
self.pendingMsgs.append(message)
def reciveceMsg(self, message):
if message['intend'] == self.tmpColor:
self.tmpColor = None
def sendMsgs(self):
for node in self.edges:
for msg in self.pendingMsgs:
node.reciveceMsg(msg)
self.pendingMsgs = [] # empty the pool
def __str__(self):
return '{0} - [-{1}-] - {2}\n'.format(self.index, self.color, self.available_colors) #self.index, ', '.join(str(x.index) for x in self.edges))
def __repr__(self):
return self.__str__()
def addedge(self, node):
self.edges.append(node)
def resetMessages(self):
self.messages = []
def setColorOptions(self, color_options):
self.color_options = color_options
self.available_colors = color_options
def randomAvailableColor(self):
cols = copy(self.color_options.values())
for neighbour in self.edges:
if neighbour.color in cols:
cols.remove(neighbour.color)
if len(cols) == 0:
self.tmpColor = None
# self.edges[randint(0, len(self.edges)-1)].setColor('black')
else:
self.tmpColor = cols[randint(0, len(cols)-1)]
self.available_colors = cols
def maybeRandomUncolor(self):
for node in self.edges:
if len(node.available_colors) == 0:
if random() > 0.5:
self.setColor('black')