-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathValidator.h
More file actions
40 lines (34 loc) · 1.83 KB
/
Validator.h
File metadata and controls
40 lines (34 loc) · 1.83 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
#pragma once
#include "Board.h"
#include "Logger.h"
class Validator {
public:
explicit Validator(Board* board);
void ValidateBoard();
void ValidateMove(bool extend=false) const;
int FindChains(bool collectPawns=false) const;
private:
enum PawnCollector {
COLLECT_PAWNS = 1,
};
private:
Board* board;
bool CheckPawnsInTotal(PawnColors pawnColor) const;
bool CheckBoardRows();
static Board::Position FieldDecoder(const std::string& field, int dimension);
bool ValidateIndex(const Board::Position& position, const std::string& field) const;
bool ValiateStartingField(const Board::Position& position, const std::string& field) const;
std::vector<Board::Position> GetPossibleMoves(const Board::Position& position) const;
bool ValidateDestinationField(const Board::Position& position, const std::string& field) const ;
bool ValidateMoveDirection(const Board::Position& from, const Board::Position& to) const;
bool ValidateFullRow(const Board::Position& from, const Board::Position& to) const;
void CheckRow(const Board::Position from, int& counter, int rowOffset, int colOffset) const;
std::vector<Board::Position> DiffNeighb(const Board::Position& position, char player) const;
void AddNeighbIfDiff(std::vector<Board::Position>& neighb, const int& row, const int& col, const char& player) const;
bool CheckChain(Board::Visited**& visited, const Board::Position& position, int rowOffset, int colOffset, char player, bool collectPawns) const;
void FillDirections(Directions& direction, int rowOffset, int colOffset) const;
void CollectPawns(int i, const Board::Position& position, int rowOffset, int colOffset, char player) const;
bool OnTheSameRow(const Board::Position& pos1, const Board::Position& pos2) const;
int ChainBetween(const Board::Position& pos1, const Board::Position& pos2, char player) const;
bool ValidateMoveExtend() const;
};