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solenoidbreakout.cpp
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72 lines (62 loc) · 1.24 KB
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#include "solenoidbreakout.h"
SolenoidBreakout::SolenoidBreakout()
{
// Ball shooter
s1 = new Solenoid(1);
s2 = new Solenoid(2);
s3 = new Solenoid(3);
s4 = new Solenoid(4);
s5 = new Solenoid(5);
// Open/Close arm
s6 = new Solenoid(6);
s7 = new Solenoid(7);
// Unused so far10
s8 = new Solenoid(8);
}
SolenoidBreakout::~SolenoidBreakout(){
delete s1;
delete s2;
delete s3;
delete s4;
delete s5;
delete s6;
delete s7;
delete s8;
}
// ARM -- OPEN/CLOSE //
void SolenoidBreakout::openArm(){
s7->Set(false);
s6->Set(true);
}
void SolenoidBreakout::closeArm(){
s6->Set(false);
s7->Set(true);
}
bool SolenoidBreakout::isArmOpen(){
return s6->Get();
}
// FIRING MECHANISM -- SHOT/UNSHOT //
void SolenoidBreakout::shootBall(){
s1->Set(true);
s2->Set(true);
s3->Set(true);
s4->Set(true);
s5->Set(true);
}
void SolenoidBreakout::shootCenter(){
s1->Set(false);
s2->Set(false);
s3->Set(true);
s4->Set(false);
s5->Set(false);
}
void SolenoidBreakout::unShootBall(){
s1->Set(false);
s2->Set(false);
s3->Set(false);
s4->Set(false);
s5->Set(false);
}
bool SolenoidBreakout::isBallShot(){
return s1->Get();
}