diff --git a/Projeto/Componentes/Personagens/rigs/carolina_rig.tscn b/Projeto/Componentes/Personagens/rigs/carolina_rig.tscn index 8a7f5271..1ff1abec 100644 --- a/Projeto/Componentes/Personagens/rigs/carolina_rig.tscn +++ b/Projeto/Componentes/Personagens/rigs/carolina_rig.tscn @@ -54,79 +54,79 @@ tracks/3/keys = { tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true -tracks/4/path = NodePath("rig1/Skeleton2D/tronco/pernaDir:position") +tracks/4/path = NodePath("rig1/Skeleton2D/tronco/pescoco:position") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, -"values": [Vector2(146, -83)] +"values": [Vector2(0, -424)] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true -tracks/5/path = NodePath("rig1/Skeleton2D/tronco/pernaEsq:position") +tracks/5/path = NodePath("rig1/Skeleton2D/tronco/pescoco:rotation") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, -"values": [Vector2(-144, -81)] +"values": [0.0] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true -tracks/6/path = NodePath("rig1/Skeleton2D/tronco/pescoco:position") +tracks/6/path = NodePath("rig1/Skeleton2D/tronco:position") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, -"values": [Vector2(0, -424)] +"values": [Vector2(0, 0)] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true -tracks/7/path = NodePath("rig1/Skeleton2D/tronco/pescoco:rotation") +tracks/7/path = NodePath("rig1/Skeleton2D/tronco/bracoDir:position") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, -"values": [0.0] +"values": [Vector2(99, -384)] } tracks/8/type = "value" tracks/8/imported = false tracks/8/enabled = true -tracks/8/path = NodePath("rig1/Skeleton2D/tronco:position") +tracks/8/path = NodePath("rig1/Skeleton2D/tronco/bracoDir:visible") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), -"update": 0, -"values": [Vector2(0, 0)] +"update": 1, +"values": [true] } tracks/9/type = "value" tracks/9/imported = false tracks/9/enabled = true -tracks/9/path = NodePath("rig1/Skeleton2D/tronco/bracoDir:position") +tracks/9/path = NodePath("rig1/sprites/bracoDir:visible") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), -"update": 0, -"values": [Vector2(99, -384)] +"update": 1, +"values": [true] } tracks/10/type = "value" tracks/10/imported = false tracks/10/enabled = true -tracks/10/path = NodePath("rig1/Skeleton2D/tronco/bracoDir:visible") +tracks/10/path = NodePath("rig1/sprites/cabeca/rostoIdle:visible") tracks/10/interp = 1 tracks/10/loop_wrap = true tracks/10/keys = { @@ -138,43 +138,43 @@ tracks/10/keys = { tracks/11/type = "value" tracks/11/imported = false tracks/11/enabled = true -tracks/11/path = NodePath("rig1/sprites/bracoDir:visible") +tracks/11/path = NodePath("rig1/sprites/bracoEsqCel:visible") tracks/11/interp = 1 tracks/11/loop_wrap = true tracks/11/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, -"values": [true] +"values": [false] } tracks/12/type = "value" tracks/12/imported = false tracks/12/enabled = true -tracks/12/path = NodePath("rig1/sprites/cabeca/rostoIdle:visible") +tracks/12/path = NodePath("rig1/Skeleton2D/tronco:rotation") tracks/12/interp = 1 tracks/12/loop_wrap = true tracks/12/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), -"update": 1, -"values": [true] +"update": 0, +"values": [0.0] } tracks/13/type = "value" tracks/13/imported = false tracks/13/enabled = true -tracks/13/path = NodePath("rig1/sprites/bracoEsqCel:visible") +tracks/13/path = NodePath("rig1/Skeleton2D/tronco/pescoco/rosto:position") tracks/13/interp = 1 tracks/13/loop_wrap = true tracks/13/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), -"update": 1, -"values": [true] +"update": 0, +"values": [Vector2(0, 0)] } tracks/14/type = "value" tracks/14/imported = false tracks/14/enabled = true -tracks/14/path = NodePath("rig1/Skeleton2D/tronco:rotation") +tracks/14/path = NodePath("rig1/Skeleton2D/tronco/pescoco/rosto:rotation") tracks/14/interp = 1 tracks/14/loop_wrap = true tracks/14/keys = { @@ -186,84 +186,96 @@ tracks/14/keys = { tracks/15/type = "value" tracks/15/imported = false tracks/15/enabled = true -tracks/15/path = NodePath("rig1/Skeleton2D/tronco/pescoco/rosto:position") +tracks/15/path = NodePath("rig1/Skeleton2D/tronco/bracoEsq:position") tracks/15/interp = 1 tracks/15/loop_wrap = true tracks/15/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, -"values": [Vector2(0, 0)] +"values": [Vector2(-84, -379)] } -tracks/16/type = "value" +tracks/16/type = "bezier" tracks/16/imported = false tracks/16/enabled = true -tracks/16/path = NodePath("rig1/Skeleton2D/tronco/pescoco/rosto:rotation") +tracks/16/path = NodePath("rig1/Skeleton2D/tronco:position:x") tracks/16/interp = 1 tracks/16/loop_wrap = true tracks/16/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [0.0] +"handle_modes": PackedInt32Array(0), +"points": PackedFloat32Array(35, -0.25, 0, 0.25, 0), +"times": PackedFloat32Array(0) } -tracks/17/type = "value" +tracks/17/type = "bezier" tracks/17/imported = false tracks/17/enabled = true -tracks/17/path = NodePath("rig1/Skeleton2D/tronco/bracoEsq:position") +tracks/17/path = NodePath("rig1/Skeleton2D/tronco:position:y") tracks/17/interp = 1 tracks/17/loop_wrap = true tracks/17/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [Vector2(-84, -379)] +"handle_modes": PackedInt32Array(0), +"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), +"times": PackedFloat32Array(0) } -tracks/18/type = "bezier" +tracks/18/type = "value" tracks/18/imported = false tracks/18/enabled = true -tracks/18/path = NodePath("rig1/Skeleton2D/tronco:position:x") +tracks/18/path = NodePath("rig1/sprites/cabeca:visible") tracks/18/interp = 1 tracks/18/loop_wrap = true tracks/18/keys = { -"handle_modes": PackedInt32Array(0), -"points": PackedFloat32Array(35, -0.25, 0, 0.25, 0), -"times": PackedFloat32Array(0) +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] } -tracks/19/type = "bezier" +tracks/19/type = "value" tracks/19/imported = false tracks/19/enabled = true -tracks/19/path = NodePath("rig1/Skeleton2D/tronco:position:y") +tracks/19/path = NodePath("rig1/sprites/pernaDir:visible") tracks/19/interp = 1 tracks/19/loop_wrap = true tracks/19/keys = { -"handle_modes": PackedInt32Array(0), -"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), -"times": PackedFloat32Array(0) +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] } tracks/20/type = "value" tracks/20/imported = false tracks/20/enabled = true -tracks/20/path = NodePath("rig1/sprites/cabeca:visible") +tracks/20/path = NodePath("rig1/Skeleton2D/tronco/pernaEsq:position") tracks/20/interp = 1 tracks/20/loop_wrap = true tracks/20/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), -"update": 1, -"values": [true] +"update": 0, +"values": [Vector2(-144.385, -50.1806)] } tracks/21/type = "value" tracks/21/imported = false tracks/21/enabled = true -tracks/21/path = NodePath("rig1/sprites/pernaDir:visible") +tracks/21/path = NodePath("rig1/Skeleton2D/tronco/pernaDir:position") tracks/21/interp = 1 tracks/21/loop_wrap = true tracks/21/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(145.615, -52.1806)] +} +tracks/22/type = "value" +tracks/22/imported = false +tracks/22/enabled = true +tracks/22/path = NodePath("rig1/sprites/bracoEsqCel/celular:visible") +tracks/22/interp = 1 +tracks/22/loop_wrap = true +tracks/22/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), "update": 1, -"values": [true] +"values": [false] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_v02eu"] @@ -284,7 +296,7 @@ animation = &"anim_carol/sentada_carolina" [sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_et0jp"] filter_enabled = true -filters = ["rig1/Skeleton2D/tronco/bracoDir:position", "rig1/Skeleton2D/tronco/bracoDir:rotation", "rig1/Skeleton2D/tronco/bracoDir:visible", "rig1/Skeleton2D/tronco/bracoEsq:position", "rig1/Skeleton2D/tronco/bracoEsq:rotation", "rig1/sprites/bracoDir:visible", "rig1/sprites/bracoEsqCel:visible"] +filters = ["rig1/Skeleton2D/tronco/bracoDir:position", "rig1/Skeleton2D/tronco/bracoDir:rotation", "rig1/Skeleton2D/tronco/bracoDir:visible", "rig1/Skeleton2D/tronco/bracoEsq:position", "rig1/Skeleton2D/tronco/bracoEsq:rotation", "rig1/sprites/bracoDir:visible", "rig1/sprites/bracoEsq:visible", "rig1/sprites/bracoEsqCel/celular:visible", "rig1/sprites/bracoEsqCel:visible"] [sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_04gav"] @@ -301,7 +313,7 @@ blend_point_1/node = SubResource("AnimationNodeAnimation_v02eu") blend_point_1/pos = 0.0 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_et0jp"] -graph_offset = Vector2(-513.938, 10.2847) +graph_offset = Vector2(-437.487, -54.1387) nodes/Ajuntar/node = SubResource("AnimationNodeOneShot_ir1in") nodes/Ajuntar/position = Vector2(480, 140) nodes/Animation/node = SubResource("AnimationNodeAnimation_ir1in") @@ -329,7 +341,7 @@ scale = Vector2(-1, 1) [node name="sprites" type="Node2D" parent="rig1"] [node name="cabelo" type="Polygon2D" parent="rig1/sprites"] -position = Vector2(-2892.61, -1984.82) +position = Vector2(-2877, -1984.82) scale = Vector2(0.79824, 0.79824) antialiased = true texture = ExtResource("1_uxxl6") @@ -339,6 +351,7 @@ uv = PackedVector2Array(1543.44, 1047.13, 1675.77, 1027.92, 2023.66, 1042.86, 20 bones = ["tronco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "tronco/pescoco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "tronco/pescoco/rosto", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1), "tronco/pernaDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "tronco/pernaEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "tronco/bracoDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "tronco/bracoEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0)] [node name="bracoEsqCel" type="Polygon2D" parent="rig1/sprites"] +visible = false position = Vector2(-85, 45) rotation = -0.516594 scale = Vector2(0.729661, 0.729661) @@ -351,6 +364,7 @@ uv = PackedVector2Array(1438.27, 647.288, 1493.29, 645.482, 1505.01, 688.776, 14 bones = ["tronco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco/rosto", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoEsq", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1)] [node name="celular" type="Polygon2D" parent="rig1/sprites/bracoEsqCel"] +visible = false position = Vector2(-354.804, 186.195) rotation = -0.805387 offset = Vector2(-2228.28, -2595.02) @@ -374,21 +388,10 @@ polygon = PackedVector2Array(2638.45, 1899.74, 2777.55, 1832.43, 3033.31, 2088.2 uv = PackedVector2Array(1301.54, 947.031, 1362.63, 917.471, 1474.95, 1029.79, 1465.1, 1157.88, 1392.18, 1183.5, 1350.8, 1126.35, 1354.75, 1088.91) bones = ["tronco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "tronco/pescoco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "tronco/pescoco/rosto", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "tronco/pernaDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "tronco/pernaEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "tronco/bracoDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "tronco/bracoEsq", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1)] -[node name="tracinho perna" type="Polygon2D" parent="rig1/sprites"] -position = Vector2(10.385, 325.181) -rotation = 0.061654 -scale = Vector2(0.992798, 0.977901) -offset = Vector2(-3698.64, -1195.1) -antialiased = true -texture = ExtResource("1_uxxl6") -skeleton = NodePath("../../Skeleton2D") -polygon = PackedVector2Array(3728.17, 1126.05, 3707.8, 1112.96, 3688.89, 1143.51, 3680.89, 1208.25, 3683.07, 1281, 3707.08, 1281, 3704.17, 1187.89, 3712.17, 1145.69) -uv = PackedVector2Array(1825.08, 551.953, 1814.38, 545.078, 1804.45, 561.124, 1800.25, 595.126, 1801.39, 633.336, 1814, 633.336, 1812.47, 584.433, 1816.68, 562.269) -bones = ["tronco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco/rosto", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaDir", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1), "tronco/pernaEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0)] - [node name="quadrilTras" type="Polygon2D" parent="rig1/sprites"] -position = Vector2(-2931.79, -465.819) -scale = Vector2(0.801112, 0.892952) +position = Vector2(5, 317) +scale = Vector2(0.765226, 0.852952) +offset = Vector2(-3665.89, -876.664) antialiased = true texture = ExtResource("1_uxxl6") skeleton = NodePath("../../Skeleton2D") @@ -397,9 +400,9 @@ uv = PackedVector2Array(1665.71, 416.46, 1655.96, 433.07, 1690.24, 468.664, 1771 bones = ["tronco", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "tronco/pescoco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco/rosto", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] [node name="pernaEsq" type="Polygon2D" parent="rig1/sprites"] -position = Vector2(-75.615, 360.181) +position = Vector2(-1.83771, 247.076) scale = Vector2(0.801597, 0.801598) -offset = Vector2(-3500.32, -1378.19) +offset = Vector2(-3583.42, -1205.81) antialiased = true texture = ExtResource("1_uxxl6") skeleton = NodePath("../../Skeleton2D") @@ -407,9 +410,22 @@ polygon = PackedVector2Array(3295.73, 1643.29, 3627.44, 1647.54, 3641.62, 1246.3 uv = PackedVector2Array(1615.88, 802.919, 1768.24, 804.871, 1774.75, 620.603, 1683.59, 579.58, 1630.2, 617.998, 1614.57, 678.551, 1631.5, 735.852, 1613.27, 761.244) bones = ["tronco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco/rosto", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaEsq", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1), "tronco/bracoDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0)] +[node name="tracinho perna" type="Polygon2D" parent="rig1/sprites"] +position = Vector2(11, 366) +rotation = 0.061654 +scale = Vector2(0.992798, 0.977901) +offset = Vector2(-3698.64, -1195.1) +antialiased = true +texture = ExtResource("1_uxxl6") +skeleton = NodePath("../../Skeleton2D") +polygon = PackedVector2Array(3728.17, 1126.05, 3707.8, 1112.96, 3688.89, 1143.51, 3680.89, 1208.25, 3683.07, 1281, 3707.08, 1281, 3704.17, 1187.89, 3712.17, 1145.69) +uv = PackedVector2Array(1825.08, 551.953, 1814.38, 545.078, 1804.45, 561.124, 1800.25, 595.126, 1801.39, 633.336, 1814, 633.336, 1812.47, 584.433, 1816.68, 562.269) +bones = ["tronco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco/rosto", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaDir", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1), "tronco/pernaEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0)] + [node name="quadrilFrente" type="Polygon2D" parent="rig1/sprites"] -position = Vector2(-2898.61, -515.819) -scale = Vector2(0.795313, 0.820481) +position = Vector2(5.00024, 317) +scale = Vector2(0.759687, 0.783727) +offset = Vector2(-3650.9, -1015.04) antialiased = true texture = ExtResource("1_uxxl6") skeleton = NodePath("../../Skeleton2D") @@ -418,8 +434,9 @@ uv = PackedVector2Array(1660.15, 482.147, 1651.35, 498.637, 1687.99, 542.24, 179 bones = ["tronco", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "tronco/pescoco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco/rosto", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] [node name="pernaDir" type="Polygon2D" parent="rig1/sprites"] -position = Vector2(-2971.61, -731.819) +position = Vector2(-1, 253) scale = Vector2(0.794384, 0.794384) +offset = Vector2(-3729.44, -1200.7) antialiased = true texture = ExtResource("1_uxxl6") skeleton = NodePath("../../Skeleton2D") @@ -540,15 +557,15 @@ length = 16.0 bone_angle = 0.0 [node name="pernaDir" type="Bone2D" parent="rig1/Skeleton2D/tronco"] -position = Vector2(146, -83) -rest = Transform2D(1, 0, 0, 1, 146, -83) +position = Vector2(145.615, -52.1806) +rest = Transform2D(1, 0, 0, 1, 145.615, -52.1806) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 [node name="pernaEsq" type="Bone2D" parent="rig1/Skeleton2D/tronco"] -position = Vector2(-144, -81) -rest = Transform2D(1, 0, 0, 1, -144, -81) +position = Vector2(-144.385, -50.1806) +rest = Transform2D(1, 0, 0, 1, -144.385, -50.1806) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 @@ -588,6 +605,6 @@ anim_player = NodePath("../AnimationPlayer") parameters/Ajuntar/active = 0.0 parameters/Ajuntar/internal_active = 0.0 parameters/Ajuntar/request = 0 -parameters/Celular/blend_amount = 0.0166667 +parameters/Celular/blend_amount = 0.0 parameters/Sentada/blend_amount = 0.0 parameters/Velocidade/blend_position = 0.0 diff --git a/Projeto/Componentes/Personagens/rigs/coz_sol_rig.tscn b/Projeto/Componentes/Personagens/rigs/coz_sol_rig.tscn index 26655b1a..a0571945 100644 --- a/Projeto/Componentes/Personagens/rigs/coz_sol_rig.tscn +++ b/Projeto/Componentes/Personagens/rigs/coz_sol_rig.tscn @@ -1,9 +1,9 @@ [gd_scene load_steps=14 format=3 uid="uid://flifx14ni1j5"] [ext_resource type="Texture2D" uid="uid://p7yl7rf7dauw" path="res://Componentes/Personagens/rigs/vetores_spritesheets/cozsol1.svg" id="1_dyuse"] -[ext_resource type="Script" uid="uid://b3lin2s0kd4k5" path="res://Componentes/Personagens/rigs/coz_sol_rig.gd" id="1_e67d0"] +[ext_resource type="Script" path="res://Componentes/Personagens/rigs/coz_sol_rig.gd" id="1_e67d0"] [ext_resource type="AnimationLibrary" uid="uid://cxh3707wklavm" path="res://Componentes/Personagens/rigs/vetores_spritesheets/qtftdanims.res" id="2_2q64s"] -[ext_resource type="Texture2D" uid="uid://c2y7yp6sucboc" path="res://Componentes/Personagens/rigs/vetores_spritesheets/nenê1.svg" id="3_7frot"] +[ext_resource type="Texture2D" uid="uid://de7m4n4afowt2" path="res://Componentes/Personagens/rigs/vetores_spritesheets/nenê1_dessat.svg" id="3_7frot"] [sub_resource type="Animation" id="Animation_qefc8"] length = 0.001 @@ -14,9 +14,9 @@ tracks/0/path = NodePath("rig1/Skeleton2D/tronco/pernaDir:rotation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { -"handle_modes": PackedInt32Array(0), -"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), -"times": PackedFloat32Array(0) +"handle_modes": PackedInt32Array(0, 0), +"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.0005, 0, 0.0005, 0), +"times": PackedFloat32Array(0, 0.001) } tracks/1/type = "bezier" tracks/1/imported = false @@ -25,9 +25,9 @@ tracks/1/path = NodePath("rig1/Skeleton2D/tronco/pernaEsq:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { -"handle_modes": PackedInt32Array(0), -"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0), -"times": PackedFloat32Array(0) +"handle_modes": PackedInt32Array(0, 0), +"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.0005, 0, 0.0005, 0), +"times": PackedFloat32Array(0, 0.001) } tracks/2/type = "bezier" tracks/2/imported = false @@ -36,9 +36,9 @@ tracks/2/path = NodePath("rig1/Skeleton2D/tronco/bracoDir:rotation") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { -"handle_modes": PackedInt32Array(0), -"points": PackedFloat32Array(0.884439, -0.25, 0, 0.25, 0), -"times": PackedFloat32Array(0) +"handle_modes": PackedInt32Array(0, 0), +"points": PackedFloat32Array(0.884439, -0.25, 0, 0.25, 0, 0, -0.0005, 0, 0.0005, 0), +"times": PackedFloat32Array(0, 0.001) } tracks/3/type = "bezier" tracks/3/imported = false @@ -47,9 +47,9 @@ tracks/3/path = NodePath("rig1/Skeleton2D/tronco/bracoEsq:rotation") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { -"handle_modes": PackedInt32Array(0), -"points": PackedFloat32Array(0.377899, -0.25, 0, 0.25, 0), -"times": PackedFloat32Array(0) +"handle_modes": PackedInt32Array(0, 0), +"points": PackedFloat32Array(0.377899, -0.25, 0, 0.25, 0, 0, -0.0005, 0, 0.0005, 0), +"times": PackedFloat32Array(0, 0.001) } tracks/4/type = "bezier" tracks/4/imported = false @@ -58,9 +58,9 @@ tracks/4/path = NodePath("rig1/Skeleton2D/tronco:position:x") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { -"handle_modes": PackedInt32Array(0), -"points": PackedFloat32Array(35, -0.25, 0, 0.25, 0), -"times": PackedFloat32Array(0) +"handle_modes": PackedInt32Array(0, 0), +"points": PackedFloat32Array(35, -0.25, 0, 0.25, 0, 35, -0.0005, 0, 0.0005, 0), +"times": PackedFloat32Array(0, 0.001) } tracks/5/type = "bezier" tracks/5/imported = false @@ -69,9 +69,9 @@ tracks/5/path = NodePath("rig1/Skeleton2D/tronco:position:y") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { -"handle_modes": PackedInt32Array(0), -"points": PackedFloat32Array(330, -0.25, 0, 0.25, 0), -"times": PackedFloat32Array(0) +"handle_modes": PackedInt32Array(0, 0), +"points": PackedFloat32Array(330, -0.25, 0, 0.25, 0, 429, -0.0005, 0, 0.0005, 0), +"times": PackedFloat32Array(0, 0.001) } tracks/6/type = "value" tracks/6/imported = false @@ -83,7 +83,7 @@ tracks/6/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, -"values": [false] +"values": [true] } tracks/7/type = "value" tracks/7/imported = false @@ -97,6 +97,126 @@ tracks/7/keys = { "update": 1, "values": [true] } +tracks/8/type = "value" +tracks/8/imported = false +tracks/8/enabled = true +tracks/8/path = NodePath("rig1/Skeleton2D/tronco:rotation") +tracks/8/interp = 1 +tracks/8/loop_wrap = true +tracks/8/keys = { +"times": PackedFloat32Array(0.001), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [0.0] +} +tracks/9/type = "value" +tracks/9/imported = false +tracks/9/enabled = true +tracks/9/path = NodePath("rig1/Skeleton2D/tronco/pescoco:position") +tracks/9/interp = 1 +tracks/9/loop_wrap = true +tracks/9/keys = { +"times": PackedFloat32Array(0.001), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(0, -410)] +} +tracks/10/type = "value" +tracks/10/imported = false +tracks/10/enabled = true +tracks/10/path = NodePath("rig1/Skeleton2D/tronco/pescoco:rotation") +tracks/10/interp = 1 +tracks/10/loop_wrap = true +tracks/10/keys = { +"times": PackedFloat32Array(0.001), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [0.0] +} +tracks/11/type = "value" +tracks/11/imported = false +tracks/11/enabled = true +tracks/11/path = NodePath("rig1/Skeleton2D/tronco/pescoco/rosto:position") +tracks/11/interp = 1 +tracks/11/loop_wrap = true +tracks/11/keys = { +"times": PackedFloat32Array(0.001), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(0, 0)] +} +tracks/12/type = "value" +tracks/12/imported = false +tracks/12/enabled = true +tracks/12/path = NodePath("rig1/Skeleton2D/tronco/pescoco/rosto:rotation") +tracks/12/interp = 1 +tracks/12/loop_wrap = true +tracks/12/keys = { +"times": PackedFloat32Array(0.001), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [0.0] +} +tracks/13/type = "value" +tracks/13/imported = false +tracks/13/enabled = true +tracks/13/path = NodePath("rig1/Skeleton2D/tronco/pernaDir:position") +tracks/13/interp = 1 +tracks/13/loop_wrap = true +tracks/13/keys = { +"times": PackedFloat32Array(0.001), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(95, -125)] +} +tracks/14/type = "value" +tracks/14/imported = false +tracks/14/enabled = true +tracks/14/path = NodePath("rig1/Skeleton2D/tronco/pernaEsq:position") +tracks/14/interp = 1 +tracks/14/loop_wrap = true +tracks/14/keys = { +"times": PackedFloat32Array(0.001), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(-101, -126)] +} +tracks/15/type = "value" +tracks/15/imported = false +tracks/15/enabled = true +tracks/15/path = NodePath("rig1/Skeleton2D/tronco/bracoDir:position") +tracks/15/interp = 1 +tracks/15/loop_wrap = true +tracks/15/keys = { +"times": PackedFloat32Array(0.001), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(99, -384)] +} +tracks/16/type = "value" +tracks/16/imported = false +tracks/16/enabled = true +tracks/16/path = NodePath("rig1/Skeleton2D/tronco/bracoEsq:position") +tracks/16/interp = 1 +tracks/16/loop_wrap = true +tracks/16/keys = { +"times": PackedFloat32Array(0.001), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(-84, -379)] +} +tracks/17/type = "value" +tracks/17/imported = false +tracks/17/enabled = true +tracks/17/path = NodePath("rig1/sprites/Lucas:visible") +tracks/17/interp = 1 +tracks/17/loop_wrap = true +tracks/17/keys = { +"times": PackedFloat32Array(0.001), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} [sub_resource type="Animation" id="Animation_s14bq"] resource_name = "andar" @@ -195,7 +315,6 @@ blend_point_1/node = SubResource("AnimationNodeAnimation_e67d0") blend_point_1/pos = 0.5 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_e67d0"] -graph_offset = Vector2(-546.481, 94.6562) nodes/Animation/node = SubResource("AnimationNodeAnimation_7frot") nodes/Animation/position = Vector2(-440, 440) nodes/SegurarLucas/node = SubResource("AnimationNodeBlend2_e67d0") @@ -294,8 +413,7 @@ uv = PackedVector2Array(137.779, 861.257, 215.545, 857.476, 214.721, 791.117, 21 bones = ["tronco", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "tronco/pescoco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco/rosto", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] [node name="Lucas" type="Polygon2D" parent="rig1/sprites"] -visible = false -position = Vector2(-186, 215) +position = Vector2(-227, 293) rotation = -1.08224 scale = Vector2(1.67239, 1.67239) offset = Vector2(-112.781, -856.211) @@ -303,9 +421,9 @@ antialiased = true texture = ExtResource("3_7frot") texture_rotation = 0.0523599 skeleton = NodePath("../../Skeleton2D") -polygon = PackedVector2Array(80.8687, 651.805, 202.056, 674.178, 237.48, 776.722, 228.158, 922.147, 198.327, 1022.83, 73.4109, 1032.15, 8.15607, 940.791, 32.3936, 853.163, -4.8949, 769.264) -uv = PackedVector2Array(113.495, 648.69, 234.682, 671.063, 270.106, 773.607, 260.784, 919.032, 230.953, 1019.71, 106.037, 1029.03, 40.7823, 937.676, 65.0198, 850.048, 27.7313, 766.149) -bones = ["tronco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco/rosto", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoEsq", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1)] +polygon = PackedVector2Array(216, 664, 144, 656, 80, 760, 80, 848, 104, 864, 96, 984, 152, 1040, 240, 1032, 280, 984, 256, 864, 288, 832, 256, 728) +uv = PackedVector2Array(216, 664, 144, 656, 80, 760, 80, 848, 104, 864, 96, 984, 152, 1040, 240, 1032, 280, 984, 256, 864, 288, 832, 256, 728) +bones = ["tronco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco/rosto", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoEsq", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1)] [node name="bracoDir" type="Polygon2D" parent="rig1/sprites"] position = Vector2(-523, -1812) @@ -318,7 +436,6 @@ uv = PackedVector2Array(267.407, 722.066, 243.687, 752.112, 235.78, 784.53, 260. bones = ["tronco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco/rosto", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoDir", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1), "tronco/bracoEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0)] [node name="cabeca" type="Polygon2D" parent="rig1/sprites"] -visible = false position = Vector2(-1038.23, -1909.91) scale = Vector2(2.52169, 2.52169) antialiased = true @@ -355,7 +472,7 @@ position = Vector2(35, 330) rest = Transform2D(1, 0, 0, 1, 35, 429) [node name="pescoco" type="Bone2D" parent="rig1/Skeleton2D/tronco"] -position = Vector2(0, -411.446) +position = Vector2(0, -410) rest = Transform2D(1, 0, 0, 1, 0, -410) [node name="rosto" type="Bone2D" parent="rig1/Skeleton2D/tronco/pescoco"] @@ -379,7 +496,7 @@ length = 16.0 bone_angle = 0.0 [node name="bracoDir" type="Bone2D" parent="rig1/Skeleton2D/tronco"] -position = Vector2(102.134, -384.964) +position = Vector2(99, -384) rotation = 0.884439 scale = Vector2(1, 1) rest = Transform2D(1, 0, 0, 1, 99, -384) @@ -388,7 +505,7 @@ length = 16.0 bone_angle = 50.6746 [node name="bracoEsq" type="Bone2D" parent="rig1/Skeleton2D/tronco"] -position = Vector2(-87.6159, -381.652) +position = Vector2(-84, -379) rotation = 0.377899 rest = Transform2D(1, 0, 0, 1, -84, -379) auto_calculate_length_and_angle = false diff --git a/Projeto/Componentes/Personagens/rigs/elza_rig3.tscn b/Projeto/Componentes/Personagens/rigs/elza_rig3.tscn index 34f701c0..fa3f2632 100644 --- a/Projeto/Componentes/Personagens/rigs/elza_rig3.tscn +++ b/Projeto/Componentes/Personagens/rigs/elza_rig3.tscn @@ -760,7 +760,6 @@ rest = Transform2D(1, 0, 0, 1, 35, 429) [node name="pescoco" type="Bone2D" parent="rig1/Skeleton2D/tronco"] position = Vector2(0, -410) rotation = -0.207821 -scale = Vector2(1, 1) rest = Transform2D(1, 0, 0, 1, 0, -410) [node name="rosto" type="Bone2D" parent="rig1/Skeleton2D/tronco/pescoco"] @@ -778,7 +777,6 @@ bone_angle = 0.0 [node name="pernaEsq" type="Bone2D" parent="rig1/Skeleton2D/tronco"] position = Vector2(-101, -126) -scale = Vector2(1, 1) rest = Transform2D(1, 0, 0, 1, -101, -126) auto_calculate_length_and_angle = false length = 16.0 @@ -787,7 +785,6 @@ bone_angle = 0.0 [node name="bracoDir" type="Bone2D" parent="rig1/Skeleton2D/tronco"] position = Vector2(99, -384) rotation = 1.97828 -scale = Vector2(1, 1) rest = Transform2D(1, 0, 0, 1, 99, -384) auto_calculate_length_and_angle = false length = 16.0 @@ -796,7 +793,6 @@ bone_angle = 0.0 [node name="bracoEsq" type="Bone2D" parent="rig1/Skeleton2D/tronco"] position = Vector2(-84, -379) rotation = 1.13263 -scale = Vector2(1, 1) rest = Transform2D(1, 0, 0, 1, -84, -379) auto_calculate_length_and_angle = false length = 16.0 diff --git a/Projeto/Componentes/Personagens/rigs/tio_1_rig.tscn b/Projeto/Componentes/Personagens/rigs/tio_1_rig.tscn index c369df63..849cc14c 100644 --- a/Projeto/Componentes/Personagens/rigs/tio_1_rig.tscn +++ b/Projeto/Componentes/Personagens/rigs/tio_1_rig.tscn @@ -1,7 +1,8 @@ -[gd_scene load_steps=10 format=3 uid="uid://cvfdorkninsg1"] +[gd_scene load_steps=11 format=3 uid="uid://cvfdorkninsg1"] -[ext_resource type="Script" uid="uid://dt3mb8oo5h7gf" path="res://Componentes/Personagens/rigs/tio_1_rig.gd" id="1_833fx"] +[ext_resource type="Script" path="res://Componentes/Personagens/rigs/tio_1_rig.gd" id="1_833fx"] [ext_resource type="Texture2D" uid="uid://cc3mu1abyi3pd" path="res://Componentes/Personagens/rigs/vetores_spritesheets/tio2.svg" id="1_bxfg3"] +[ext_resource type="Texture2D" uid="uid://de7m4n4afowt2" path="res://Componentes/Personagens/rigs/vetores_spritesheets/nenê1_dessat.svg" id="3_8sbwy"] [ext_resource type="AnimationLibrary" uid="uid://cxh3707wklavm" path="res://Componentes/Personagens/rigs/vetores_spritesheets/qtftdanims.res" id="3_214gm"] [sub_resource type="Animation" id="Animation_8k5sj"] @@ -125,6 +126,19 @@ polygon = PackedVector2Array(681.538, 659.595, 642.435, 664.972, 615.062, 695.76 uv = PackedVector2Array(681.538, 659.595, 642.435, 664.972, 615.062, 695.766, 602.354, 744.157, 595.51, 797.436, 597.954, 826.763, 641.457, 836.539, 704.023, 837.028, 753.391, 827.252, 760.723, 819.431, 757.302, 708.475, 720.642, 671.815) bones = ["tronco", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "tronco/pescoco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco/rosto", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] +[node name="Lucas" type="Polygon2D" parent="rig1/sprites"] +position = Vector2(-227, 293) +rotation = -1.08224 +scale = Vector2(1.67239, 1.67239) +offset = Vector2(-112.781, -856.211) +antialiased = true +texture = ExtResource("3_8sbwy") +texture_rotation = 0.0523599 +skeleton = NodePath("../../Skeleton2D") +polygon = PackedVector2Array(216, 664, 144, 656, 80, 760, 80, 848, 104, 864, 96, 984, 152, 1040, 240, 1032, 280, 984, 256, 864, 288, 832, 256, 728) +uv = PackedVector2Array(216, 664, 144, 656, 80, 760, 80, 848, 104, 864, 96, 984, 152, 1040, 240, 1032, 280, 984, 256, 864, 288, 832, 256, 728) +bones = ["tronco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco/rosto", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoEsq", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1)] + [node name="bracoDir" type="Polygon2D" parent="rig1/sprites"] position = Vector2(126, 44) rotation = -0.0194574 @@ -170,11 +184,11 @@ bones = ["tronco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, [node name="Skeleton2D" type="Skeleton2D" parent="rig1"] [node name="tronco" type="Bone2D" parent="rig1/Skeleton2D"] -position = Vector2(0.0552499, 0.00299745) +position = Vector2(35, 400.029) rest = Transform2D(1, 0, 0, 1, 35, 429) [node name="pescoco" type="Bone2D" parent="rig1/Skeleton2D/tronco"] -position = Vector2(0, -412.84) +position = Vector2(0, -412.546) rest = Transform2D(1, 0, 0, 1, 0, -410) [node name="rosto" type="Bone2D" parent="rig1/Skeleton2D/tronco/pescoco"] @@ -185,8 +199,6 @@ bone_angle = 0.0 [node name="pernaDir" type="Bone2D" parent="rig1/Skeleton2D/tronco"] position = Vector2(95, -125) -rotation = 0.0009514 -scale = Vector2(1, 1) rest = Transform2D(1, 0, 0, 1, 95, -125) auto_calculate_length_and_angle = false length = 16.0 @@ -194,25 +206,23 @@ bone_angle = -31.5894 [node name="pernaEsq" type="Bone2D" parent="rig1/Skeleton2D/tronco"] position = Vector2(-101, -126) -rotation = -0.000785818 -scale = Vector2(1, 1) rest = Transform2D(1, 0, 0, 1, -101, -126) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 35.4084 [node name="bracoDir" type="Bone2D" parent="rig1/Skeleton2D/tronco"] -position = Vector2(109.414, -385.893) -rotation = -0.000310806 +position = Vector2(76.454, -357.243) +rotation = 1.48915 +scale = Vector2(1, 1) rest = Transform2D(1, 0, 0, 1, 99, -384) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 50.6746 [node name="bracoEsq" type="Bone2D" parent="rig1/Skeleton2D/tronco"] -position = Vector2(-96.3076, -387.521) -rotation = 0.000532435 -scale = Vector2(1, 1) +position = Vector2(-86.546, -383.243) +rotation = 0.54454 rest = Transform2D(1, 0, 0, 1, -84, -379) auto_calculate_length_and_angle = false length = 16.0 diff --git a/Projeto/Componentes/Personagens/rigs/vetores_spritesheets/andar.res b/Projeto/Componentes/Personagens/rigs/vetores_spritesheets/andar.res index c37dd053..03658b9c 100644 Binary files a/Projeto/Componentes/Personagens/rigs/vetores_spritesheets/andar.res and b/Projeto/Componentes/Personagens/rigs/vetores_spritesheets/andar.res differ diff --git a/Projeto/Componentes/Personagens/rigs/vetores_spritesheets/carolinaVetorCores1.svg b/Projeto/Componentes/Personagens/rigs/vetores_spritesheets/carolinaVetorCores1.svg index ef1da52f..705f7833 100644 --- a/Projeto/Componentes/Personagens/rigs/vetores_spritesheets/carolinaVetorCores1.svg +++ b/Projeto/Componentes/Personagens/rigs/vetores_spritesheets/carolinaVetorCores1.svg @@ -5,7 +5,7 @@ viewBox="0 0 2048 1330.4198" version="1.1" sodipodi:docname="carolinaVetorCores1.svg" - inkscape:version="1.4.2 (ebf0e940d0, 2025-05-08)" + inkscape:version="1.4.2 (f4327f4, 2025-05-13)" width="2048" height="1330.4198" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" @@ -21,13 +21,13 @@ inkscape:pageopacity="0" inkscape:pagecheckerboard="1" inkscape:deskcolor="#505050" - inkscape:zoom="0.1767767" - inkscape:cx="540.22957" - inkscape:cy="933.38093" + inkscape:zoom="1" + inkscape:cx="2053.9999" + inkscape:cy="1183" inkscape:window-width="1920" - inkscape:window-height="1043" - inkscape:window-x="1920" - inkscape:window-y="0" + inkscape:window-height="1009" + inkscape:window-x="-8" + inkscape:window-y="-8" inkscape:window-maximized="1" inkscape:current-layer="Camada_1" /> + style="display:inline;stroke-width:10;stroke-dasharray:none" + sodipodi:nodetypes="scccsccccccccscccccccccccccccccccscscccccccs" />