diff --git a/Projeto/Componentes/Personagens/rigs/carolina_rig.tscn b/Projeto/Componentes/Personagens/rigs/carolina_rig.tscn
index 8a7f5271..1ff1abec 100644
--- a/Projeto/Componentes/Personagens/rigs/carolina_rig.tscn
+++ b/Projeto/Componentes/Personagens/rigs/carolina_rig.tscn
@@ -54,79 +54,79 @@ tracks/3/keys = {
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
-tracks/4/path = NodePath("rig1/Skeleton2D/tronco/pernaDir:position")
+tracks/4/path = NodePath("rig1/Skeleton2D/tronco/pescoco:position")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
-"values": [Vector2(146, -83)]
+"values": [Vector2(0, -424)]
}
tracks/5/type = "value"
tracks/5/imported = false
tracks/5/enabled = true
-tracks/5/path = NodePath("rig1/Skeleton2D/tronco/pernaEsq:position")
+tracks/5/path = NodePath("rig1/Skeleton2D/tronco/pescoco:rotation")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
-"values": [Vector2(-144, -81)]
+"values": [0.0]
}
tracks/6/type = "value"
tracks/6/imported = false
tracks/6/enabled = true
-tracks/6/path = NodePath("rig1/Skeleton2D/tronco/pescoco:position")
+tracks/6/path = NodePath("rig1/Skeleton2D/tronco:position")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
-"values": [Vector2(0, -424)]
+"values": [Vector2(0, 0)]
}
tracks/7/type = "value"
tracks/7/imported = false
tracks/7/enabled = true
-tracks/7/path = NodePath("rig1/Skeleton2D/tronco/pescoco:rotation")
+tracks/7/path = NodePath("rig1/Skeleton2D/tronco/bracoDir:position")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
-"values": [0.0]
+"values": [Vector2(99, -384)]
}
tracks/8/type = "value"
tracks/8/imported = false
tracks/8/enabled = true
-tracks/8/path = NodePath("rig1/Skeleton2D/tronco:position")
+tracks/8/path = NodePath("rig1/Skeleton2D/tronco/bracoDir:visible")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
-"update": 0,
-"values": [Vector2(0, 0)]
+"update": 1,
+"values": [true]
}
tracks/9/type = "value"
tracks/9/imported = false
tracks/9/enabled = true
-tracks/9/path = NodePath("rig1/Skeleton2D/tronco/bracoDir:position")
+tracks/9/path = NodePath("rig1/sprites/bracoDir:visible")
tracks/9/interp = 1
tracks/9/loop_wrap = true
tracks/9/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
-"update": 0,
-"values": [Vector2(99, -384)]
+"update": 1,
+"values": [true]
}
tracks/10/type = "value"
tracks/10/imported = false
tracks/10/enabled = true
-tracks/10/path = NodePath("rig1/Skeleton2D/tronco/bracoDir:visible")
+tracks/10/path = NodePath("rig1/sprites/cabeca/rostoIdle:visible")
tracks/10/interp = 1
tracks/10/loop_wrap = true
tracks/10/keys = {
@@ -138,43 +138,43 @@ tracks/10/keys = {
tracks/11/type = "value"
tracks/11/imported = false
tracks/11/enabled = true
-tracks/11/path = NodePath("rig1/sprites/bracoDir:visible")
+tracks/11/path = NodePath("rig1/sprites/bracoEsqCel:visible")
tracks/11/interp = 1
tracks/11/loop_wrap = true
tracks/11/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
-"values": [true]
+"values": [false]
}
tracks/12/type = "value"
tracks/12/imported = false
tracks/12/enabled = true
-tracks/12/path = NodePath("rig1/sprites/cabeca/rostoIdle:visible")
+tracks/12/path = NodePath("rig1/Skeleton2D/tronco:rotation")
tracks/12/interp = 1
tracks/12/loop_wrap = true
tracks/12/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
-"update": 1,
-"values": [true]
+"update": 0,
+"values": [0.0]
}
tracks/13/type = "value"
tracks/13/imported = false
tracks/13/enabled = true
-tracks/13/path = NodePath("rig1/sprites/bracoEsqCel:visible")
+tracks/13/path = NodePath("rig1/Skeleton2D/tronco/pescoco/rosto:position")
tracks/13/interp = 1
tracks/13/loop_wrap = true
tracks/13/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
-"update": 1,
-"values": [true]
+"update": 0,
+"values": [Vector2(0, 0)]
}
tracks/14/type = "value"
tracks/14/imported = false
tracks/14/enabled = true
-tracks/14/path = NodePath("rig1/Skeleton2D/tronco:rotation")
+tracks/14/path = NodePath("rig1/Skeleton2D/tronco/pescoco/rosto:rotation")
tracks/14/interp = 1
tracks/14/loop_wrap = true
tracks/14/keys = {
@@ -186,84 +186,96 @@ tracks/14/keys = {
tracks/15/type = "value"
tracks/15/imported = false
tracks/15/enabled = true
-tracks/15/path = NodePath("rig1/Skeleton2D/tronco/pescoco/rosto:position")
+tracks/15/path = NodePath("rig1/Skeleton2D/tronco/bracoEsq:position")
tracks/15/interp = 1
tracks/15/loop_wrap = true
tracks/15/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
-"values": [Vector2(0, 0)]
+"values": [Vector2(-84, -379)]
}
-tracks/16/type = "value"
+tracks/16/type = "bezier"
tracks/16/imported = false
tracks/16/enabled = true
-tracks/16/path = NodePath("rig1/Skeleton2D/tronco/pescoco/rosto:rotation")
+tracks/16/path = NodePath("rig1/Skeleton2D/tronco:position:x")
tracks/16/interp = 1
tracks/16/loop_wrap = true
tracks/16/keys = {
-"times": PackedFloat32Array(0),
-"transitions": PackedFloat32Array(1),
-"update": 0,
-"values": [0.0]
+"handle_modes": PackedInt32Array(0),
+"points": PackedFloat32Array(35, -0.25, 0, 0.25, 0),
+"times": PackedFloat32Array(0)
}
-tracks/17/type = "value"
+tracks/17/type = "bezier"
tracks/17/imported = false
tracks/17/enabled = true
-tracks/17/path = NodePath("rig1/Skeleton2D/tronco/bracoEsq:position")
+tracks/17/path = NodePath("rig1/Skeleton2D/tronco:position:y")
tracks/17/interp = 1
tracks/17/loop_wrap = true
tracks/17/keys = {
-"times": PackedFloat32Array(0),
-"transitions": PackedFloat32Array(1),
-"update": 0,
-"values": [Vector2(-84, -379)]
+"handle_modes": PackedInt32Array(0),
+"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
+"times": PackedFloat32Array(0)
}
-tracks/18/type = "bezier"
+tracks/18/type = "value"
tracks/18/imported = false
tracks/18/enabled = true
-tracks/18/path = NodePath("rig1/Skeleton2D/tronco:position:x")
+tracks/18/path = NodePath("rig1/sprites/cabeca:visible")
tracks/18/interp = 1
tracks/18/loop_wrap = true
tracks/18/keys = {
-"handle_modes": PackedInt32Array(0),
-"points": PackedFloat32Array(35, -0.25, 0, 0.25, 0),
-"times": PackedFloat32Array(0)
+"times": PackedFloat32Array(0),
+"transitions": PackedFloat32Array(1),
+"update": 1,
+"values": [true]
}
-tracks/19/type = "bezier"
+tracks/19/type = "value"
tracks/19/imported = false
tracks/19/enabled = true
-tracks/19/path = NodePath("rig1/Skeleton2D/tronco:position:y")
+tracks/19/path = NodePath("rig1/sprites/pernaDir:visible")
tracks/19/interp = 1
tracks/19/loop_wrap = true
tracks/19/keys = {
-"handle_modes": PackedInt32Array(0),
-"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
-"times": PackedFloat32Array(0)
+"times": PackedFloat32Array(0),
+"transitions": PackedFloat32Array(1),
+"update": 1,
+"values": [true]
}
tracks/20/type = "value"
tracks/20/imported = false
tracks/20/enabled = true
-tracks/20/path = NodePath("rig1/sprites/cabeca:visible")
+tracks/20/path = NodePath("rig1/Skeleton2D/tronco/pernaEsq:position")
tracks/20/interp = 1
tracks/20/loop_wrap = true
tracks/20/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
-"update": 1,
-"values": [true]
+"update": 0,
+"values": [Vector2(-144.385, -50.1806)]
}
tracks/21/type = "value"
tracks/21/imported = false
tracks/21/enabled = true
-tracks/21/path = NodePath("rig1/sprites/pernaDir:visible")
+tracks/21/path = NodePath("rig1/Skeleton2D/tronco/pernaDir:position")
tracks/21/interp = 1
tracks/21/loop_wrap = true
tracks/21/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
+"update": 0,
+"values": [Vector2(145.615, -52.1806)]
+}
+tracks/22/type = "value"
+tracks/22/imported = false
+tracks/22/enabled = true
+tracks/22/path = NodePath("rig1/sprites/bracoEsqCel/celular:visible")
+tracks/22/interp = 1
+tracks/22/loop_wrap = true
+tracks/22/keys = {
+"times": PackedFloat32Array(0),
+"transitions": PackedFloat32Array(1),
"update": 1,
-"values": [true]
+"values": [false]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_v02eu"]
@@ -284,7 +296,7 @@ animation = &"anim_carol/sentada_carolina"
[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_et0jp"]
filter_enabled = true
-filters = ["rig1/Skeleton2D/tronco/bracoDir:position", "rig1/Skeleton2D/tronco/bracoDir:rotation", "rig1/Skeleton2D/tronco/bracoDir:visible", "rig1/Skeleton2D/tronco/bracoEsq:position", "rig1/Skeleton2D/tronco/bracoEsq:rotation", "rig1/sprites/bracoDir:visible", "rig1/sprites/bracoEsqCel:visible"]
+filters = ["rig1/Skeleton2D/tronco/bracoDir:position", "rig1/Skeleton2D/tronco/bracoDir:rotation", "rig1/Skeleton2D/tronco/bracoDir:visible", "rig1/Skeleton2D/tronco/bracoEsq:position", "rig1/Skeleton2D/tronco/bracoEsq:rotation", "rig1/sprites/bracoDir:visible", "rig1/sprites/bracoEsq:visible", "rig1/sprites/bracoEsqCel/celular:visible", "rig1/sprites/bracoEsqCel:visible"]
[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_04gav"]
@@ -301,7 +313,7 @@ blend_point_1/node = SubResource("AnimationNodeAnimation_v02eu")
blend_point_1/pos = 0.0
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_et0jp"]
-graph_offset = Vector2(-513.938, 10.2847)
+graph_offset = Vector2(-437.487, -54.1387)
nodes/Ajuntar/node = SubResource("AnimationNodeOneShot_ir1in")
nodes/Ajuntar/position = Vector2(480, 140)
nodes/Animation/node = SubResource("AnimationNodeAnimation_ir1in")
@@ -329,7 +341,7 @@ scale = Vector2(-1, 1)
[node name="sprites" type="Node2D" parent="rig1"]
[node name="cabelo" type="Polygon2D" parent="rig1/sprites"]
-position = Vector2(-2892.61, -1984.82)
+position = Vector2(-2877, -1984.82)
scale = Vector2(0.79824, 0.79824)
antialiased = true
texture = ExtResource("1_uxxl6")
@@ -339,6 +351,7 @@ uv = PackedVector2Array(1543.44, 1047.13, 1675.77, 1027.92, 2023.66, 1042.86, 20
bones = ["tronco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "tronco/pescoco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "tronco/pescoco/rosto", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1), "tronco/pernaDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "tronco/pernaEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "tronco/bracoDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "tronco/bracoEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0)]
[node name="bracoEsqCel" type="Polygon2D" parent="rig1/sprites"]
+visible = false
position = Vector2(-85, 45)
rotation = -0.516594
scale = Vector2(0.729661, 0.729661)
@@ -351,6 +364,7 @@ uv = PackedVector2Array(1438.27, 647.288, 1493.29, 645.482, 1505.01, 688.776, 14
bones = ["tronco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco/rosto", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoEsq", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1)]
[node name="celular" type="Polygon2D" parent="rig1/sprites/bracoEsqCel"]
+visible = false
position = Vector2(-354.804, 186.195)
rotation = -0.805387
offset = Vector2(-2228.28, -2595.02)
@@ -374,21 +388,10 @@ polygon = PackedVector2Array(2638.45, 1899.74, 2777.55, 1832.43, 3033.31, 2088.2
uv = PackedVector2Array(1301.54, 947.031, 1362.63, 917.471, 1474.95, 1029.79, 1465.1, 1157.88, 1392.18, 1183.5, 1350.8, 1126.35, 1354.75, 1088.91)
bones = ["tronco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "tronco/pescoco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "tronco/pescoco/rosto", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "tronco/pernaDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "tronco/pernaEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "tronco/bracoDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0), "tronco/bracoEsq", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1)]
-[node name="tracinho perna" type="Polygon2D" parent="rig1/sprites"]
-position = Vector2(10.385, 325.181)
-rotation = 0.061654
-scale = Vector2(0.992798, 0.977901)
-offset = Vector2(-3698.64, -1195.1)
-antialiased = true
-texture = ExtResource("1_uxxl6")
-skeleton = NodePath("../../Skeleton2D")
-polygon = PackedVector2Array(3728.17, 1126.05, 3707.8, 1112.96, 3688.89, 1143.51, 3680.89, 1208.25, 3683.07, 1281, 3707.08, 1281, 3704.17, 1187.89, 3712.17, 1145.69)
-uv = PackedVector2Array(1825.08, 551.953, 1814.38, 545.078, 1804.45, 561.124, 1800.25, 595.126, 1801.39, 633.336, 1814, 633.336, 1812.47, 584.433, 1816.68, 562.269)
-bones = ["tronco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco/rosto", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaDir", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1), "tronco/pernaEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0)]
-
[node name="quadrilTras" type="Polygon2D" parent="rig1/sprites"]
-position = Vector2(-2931.79, -465.819)
-scale = Vector2(0.801112, 0.892952)
+position = Vector2(5, 317)
+scale = Vector2(0.765226, 0.852952)
+offset = Vector2(-3665.89, -876.664)
antialiased = true
texture = ExtResource("1_uxxl6")
skeleton = NodePath("../../Skeleton2D")
@@ -397,9 +400,9 @@ uv = PackedVector2Array(1665.71, 416.46, 1655.96, 433.07, 1690.24, 468.664, 1771
bones = ["tronco", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "tronco/pescoco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco/rosto", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)]
[node name="pernaEsq" type="Polygon2D" parent="rig1/sprites"]
-position = Vector2(-75.615, 360.181)
+position = Vector2(-1.83771, 247.076)
scale = Vector2(0.801597, 0.801598)
-offset = Vector2(-3500.32, -1378.19)
+offset = Vector2(-3583.42, -1205.81)
antialiased = true
texture = ExtResource("1_uxxl6")
skeleton = NodePath("../../Skeleton2D")
@@ -407,9 +410,22 @@ polygon = PackedVector2Array(3295.73, 1643.29, 3627.44, 1647.54, 3641.62, 1246.3
uv = PackedVector2Array(1615.88, 802.919, 1768.24, 804.871, 1774.75, 620.603, 1683.59, 579.58, 1630.2, 617.998, 1614.57, 678.551, 1631.5, 735.852, 1613.27, 761.244)
bones = ["tronco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco/rosto", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaEsq", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1), "tronco/bracoDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0)]
+[node name="tracinho perna" type="Polygon2D" parent="rig1/sprites"]
+position = Vector2(11, 366)
+rotation = 0.061654
+scale = Vector2(0.992798, 0.977901)
+offset = Vector2(-3698.64, -1195.1)
+antialiased = true
+texture = ExtResource("1_uxxl6")
+skeleton = NodePath("../../Skeleton2D")
+polygon = PackedVector2Array(3728.17, 1126.05, 3707.8, 1112.96, 3688.89, 1143.51, 3680.89, 1208.25, 3683.07, 1281, 3707.08, 1281, 3704.17, 1187.89, 3712.17, 1145.69)
+uv = PackedVector2Array(1825.08, 551.953, 1814.38, 545.078, 1804.45, 561.124, 1800.25, 595.126, 1801.39, 633.336, 1814, 633.336, 1812.47, 584.433, 1816.68, 562.269)
+bones = ["tronco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco/rosto", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaDir", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1), "tronco/pernaEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0)]
+
[node name="quadrilFrente" type="Polygon2D" parent="rig1/sprites"]
-position = Vector2(-2898.61, -515.819)
-scale = Vector2(0.795313, 0.820481)
+position = Vector2(5.00024, 317)
+scale = Vector2(0.759687, 0.783727)
+offset = Vector2(-3650.9, -1015.04)
antialiased = true
texture = ExtResource("1_uxxl6")
skeleton = NodePath("../../Skeleton2D")
@@ -418,8 +434,9 @@ uv = PackedVector2Array(1660.15, 482.147, 1651.35, 498.637, 1687.99, 542.24, 179
bones = ["tronco", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "tronco/pescoco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco/rosto", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)]
[node name="pernaDir" type="Polygon2D" parent="rig1/sprites"]
-position = Vector2(-2971.61, -731.819)
+position = Vector2(-1, 253)
scale = Vector2(0.794384, 0.794384)
+offset = Vector2(-3729.44, -1200.7)
antialiased = true
texture = ExtResource("1_uxxl6")
skeleton = NodePath("../../Skeleton2D")
@@ -540,15 +557,15 @@ length = 16.0
bone_angle = 0.0
[node name="pernaDir" type="Bone2D" parent="rig1/Skeleton2D/tronco"]
-position = Vector2(146, -83)
-rest = Transform2D(1, 0, 0, 1, 146, -83)
+position = Vector2(145.615, -52.1806)
+rest = Transform2D(1, 0, 0, 1, 145.615, -52.1806)
auto_calculate_length_and_angle = false
length = 16.0
bone_angle = 0.0
[node name="pernaEsq" type="Bone2D" parent="rig1/Skeleton2D/tronco"]
-position = Vector2(-144, -81)
-rest = Transform2D(1, 0, 0, 1, -144, -81)
+position = Vector2(-144.385, -50.1806)
+rest = Transform2D(1, 0, 0, 1, -144.385, -50.1806)
auto_calculate_length_and_angle = false
length = 16.0
bone_angle = 0.0
@@ -588,6 +605,6 @@ anim_player = NodePath("../AnimationPlayer")
parameters/Ajuntar/active = 0.0
parameters/Ajuntar/internal_active = 0.0
parameters/Ajuntar/request = 0
-parameters/Celular/blend_amount = 0.0166667
+parameters/Celular/blend_amount = 0.0
parameters/Sentada/blend_amount = 0.0
parameters/Velocidade/blend_position = 0.0
diff --git a/Projeto/Componentes/Personagens/rigs/coz_sol_rig.tscn b/Projeto/Componentes/Personagens/rigs/coz_sol_rig.tscn
index 26655b1a..a0571945 100644
--- a/Projeto/Componentes/Personagens/rigs/coz_sol_rig.tscn
+++ b/Projeto/Componentes/Personagens/rigs/coz_sol_rig.tscn
@@ -1,9 +1,9 @@
[gd_scene load_steps=14 format=3 uid="uid://flifx14ni1j5"]
[ext_resource type="Texture2D" uid="uid://p7yl7rf7dauw" path="res://Componentes/Personagens/rigs/vetores_spritesheets/cozsol1.svg" id="1_dyuse"]
-[ext_resource type="Script" uid="uid://b3lin2s0kd4k5" path="res://Componentes/Personagens/rigs/coz_sol_rig.gd" id="1_e67d0"]
+[ext_resource type="Script" path="res://Componentes/Personagens/rigs/coz_sol_rig.gd" id="1_e67d0"]
[ext_resource type="AnimationLibrary" uid="uid://cxh3707wklavm" path="res://Componentes/Personagens/rigs/vetores_spritesheets/qtftdanims.res" id="2_2q64s"]
-[ext_resource type="Texture2D" uid="uid://c2y7yp6sucboc" path="res://Componentes/Personagens/rigs/vetores_spritesheets/nenê1.svg" id="3_7frot"]
+[ext_resource type="Texture2D" uid="uid://de7m4n4afowt2" path="res://Componentes/Personagens/rigs/vetores_spritesheets/nenê1_dessat.svg" id="3_7frot"]
[sub_resource type="Animation" id="Animation_qefc8"]
length = 0.001
@@ -14,9 +14,9 @@ tracks/0/path = NodePath("rig1/Skeleton2D/tronco/pernaDir:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
-"handle_modes": PackedInt32Array(0),
-"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
-"times": PackedFloat32Array(0)
+"handle_modes": PackedInt32Array(0, 0),
+"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.0005, 0, 0.0005, 0),
+"times": PackedFloat32Array(0, 0.001)
}
tracks/1/type = "bezier"
tracks/1/imported = false
@@ -25,9 +25,9 @@ tracks/1/path = NodePath("rig1/Skeleton2D/tronco/pernaEsq:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
-"handle_modes": PackedInt32Array(0),
-"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
-"times": PackedFloat32Array(0)
+"handle_modes": PackedInt32Array(0, 0),
+"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.0005, 0, 0.0005, 0),
+"times": PackedFloat32Array(0, 0.001)
}
tracks/2/type = "bezier"
tracks/2/imported = false
@@ -36,9 +36,9 @@ tracks/2/path = NodePath("rig1/Skeleton2D/tronco/bracoDir:rotation")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
-"handle_modes": PackedInt32Array(0),
-"points": PackedFloat32Array(0.884439, -0.25, 0, 0.25, 0),
-"times": PackedFloat32Array(0)
+"handle_modes": PackedInt32Array(0, 0),
+"points": PackedFloat32Array(0.884439, -0.25, 0, 0.25, 0, 0, -0.0005, 0, 0.0005, 0),
+"times": PackedFloat32Array(0, 0.001)
}
tracks/3/type = "bezier"
tracks/3/imported = false
@@ -47,9 +47,9 @@ tracks/3/path = NodePath("rig1/Skeleton2D/tronco/bracoEsq:rotation")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
-"handle_modes": PackedInt32Array(0),
-"points": PackedFloat32Array(0.377899, -0.25, 0, 0.25, 0),
-"times": PackedFloat32Array(0)
+"handle_modes": PackedInt32Array(0, 0),
+"points": PackedFloat32Array(0.377899, -0.25, 0, 0.25, 0, 0, -0.0005, 0, 0.0005, 0),
+"times": PackedFloat32Array(0, 0.001)
}
tracks/4/type = "bezier"
tracks/4/imported = false
@@ -58,9 +58,9 @@ tracks/4/path = NodePath("rig1/Skeleton2D/tronco:position:x")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
-"handle_modes": PackedInt32Array(0),
-"points": PackedFloat32Array(35, -0.25, 0, 0.25, 0),
-"times": PackedFloat32Array(0)
+"handle_modes": PackedInt32Array(0, 0),
+"points": PackedFloat32Array(35, -0.25, 0, 0.25, 0, 35, -0.0005, 0, 0.0005, 0),
+"times": PackedFloat32Array(0, 0.001)
}
tracks/5/type = "bezier"
tracks/5/imported = false
@@ -69,9 +69,9 @@ tracks/5/path = NodePath("rig1/Skeleton2D/tronco:position:y")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
-"handle_modes": PackedInt32Array(0),
-"points": PackedFloat32Array(330, -0.25, 0, 0.25, 0),
-"times": PackedFloat32Array(0)
+"handle_modes": PackedInt32Array(0, 0),
+"points": PackedFloat32Array(330, -0.25, 0, 0.25, 0, 429, -0.0005, 0, 0.0005, 0),
+"times": PackedFloat32Array(0, 0.001)
}
tracks/6/type = "value"
tracks/6/imported = false
@@ -83,7 +83,7 @@ tracks/6/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
-"values": [false]
+"values": [true]
}
tracks/7/type = "value"
tracks/7/imported = false
@@ -97,6 +97,126 @@ tracks/7/keys = {
"update": 1,
"values": [true]
}
+tracks/8/type = "value"
+tracks/8/imported = false
+tracks/8/enabled = true
+tracks/8/path = NodePath("rig1/Skeleton2D/tronco:rotation")
+tracks/8/interp = 1
+tracks/8/loop_wrap = true
+tracks/8/keys = {
+"times": PackedFloat32Array(0.001),
+"transitions": PackedFloat32Array(1),
+"update": 0,
+"values": [0.0]
+}
+tracks/9/type = "value"
+tracks/9/imported = false
+tracks/9/enabled = true
+tracks/9/path = NodePath("rig1/Skeleton2D/tronco/pescoco:position")
+tracks/9/interp = 1
+tracks/9/loop_wrap = true
+tracks/9/keys = {
+"times": PackedFloat32Array(0.001),
+"transitions": PackedFloat32Array(1),
+"update": 0,
+"values": [Vector2(0, -410)]
+}
+tracks/10/type = "value"
+tracks/10/imported = false
+tracks/10/enabled = true
+tracks/10/path = NodePath("rig1/Skeleton2D/tronco/pescoco:rotation")
+tracks/10/interp = 1
+tracks/10/loop_wrap = true
+tracks/10/keys = {
+"times": PackedFloat32Array(0.001),
+"transitions": PackedFloat32Array(1),
+"update": 0,
+"values": [0.0]
+}
+tracks/11/type = "value"
+tracks/11/imported = false
+tracks/11/enabled = true
+tracks/11/path = NodePath("rig1/Skeleton2D/tronco/pescoco/rosto:position")
+tracks/11/interp = 1
+tracks/11/loop_wrap = true
+tracks/11/keys = {
+"times": PackedFloat32Array(0.001),
+"transitions": PackedFloat32Array(1),
+"update": 0,
+"values": [Vector2(0, 0)]
+}
+tracks/12/type = "value"
+tracks/12/imported = false
+tracks/12/enabled = true
+tracks/12/path = NodePath("rig1/Skeleton2D/tronco/pescoco/rosto:rotation")
+tracks/12/interp = 1
+tracks/12/loop_wrap = true
+tracks/12/keys = {
+"times": PackedFloat32Array(0.001),
+"transitions": PackedFloat32Array(1),
+"update": 0,
+"values": [0.0]
+}
+tracks/13/type = "value"
+tracks/13/imported = false
+tracks/13/enabled = true
+tracks/13/path = NodePath("rig1/Skeleton2D/tronco/pernaDir:position")
+tracks/13/interp = 1
+tracks/13/loop_wrap = true
+tracks/13/keys = {
+"times": PackedFloat32Array(0.001),
+"transitions": PackedFloat32Array(1),
+"update": 0,
+"values": [Vector2(95, -125)]
+}
+tracks/14/type = "value"
+tracks/14/imported = false
+tracks/14/enabled = true
+tracks/14/path = NodePath("rig1/Skeleton2D/tronco/pernaEsq:position")
+tracks/14/interp = 1
+tracks/14/loop_wrap = true
+tracks/14/keys = {
+"times": PackedFloat32Array(0.001),
+"transitions": PackedFloat32Array(1),
+"update": 0,
+"values": [Vector2(-101, -126)]
+}
+tracks/15/type = "value"
+tracks/15/imported = false
+tracks/15/enabled = true
+tracks/15/path = NodePath("rig1/Skeleton2D/tronco/bracoDir:position")
+tracks/15/interp = 1
+tracks/15/loop_wrap = true
+tracks/15/keys = {
+"times": PackedFloat32Array(0.001),
+"transitions": PackedFloat32Array(1),
+"update": 0,
+"values": [Vector2(99, -384)]
+}
+tracks/16/type = "value"
+tracks/16/imported = false
+tracks/16/enabled = true
+tracks/16/path = NodePath("rig1/Skeleton2D/tronco/bracoEsq:position")
+tracks/16/interp = 1
+tracks/16/loop_wrap = true
+tracks/16/keys = {
+"times": PackedFloat32Array(0.001),
+"transitions": PackedFloat32Array(1),
+"update": 0,
+"values": [Vector2(-84, -379)]
+}
+tracks/17/type = "value"
+tracks/17/imported = false
+tracks/17/enabled = true
+tracks/17/path = NodePath("rig1/sprites/Lucas:visible")
+tracks/17/interp = 1
+tracks/17/loop_wrap = true
+tracks/17/keys = {
+"times": PackedFloat32Array(0.001),
+"transitions": PackedFloat32Array(1),
+"update": 1,
+"values": [true]
+}
[sub_resource type="Animation" id="Animation_s14bq"]
resource_name = "andar"
@@ -195,7 +315,6 @@ blend_point_1/node = SubResource("AnimationNodeAnimation_e67d0")
blend_point_1/pos = 0.5
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_e67d0"]
-graph_offset = Vector2(-546.481, 94.6562)
nodes/Animation/node = SubResource("AnimationNodeAnimation_7frot")
nodes/Animation/position = Vector2(-440, 440)
nodes/SegurarLucas/node = SubResource("AnimationNodeBlend2_e67d0")
@@ -294,8 +413,7 @@ uv = PackedVector2Array(137.779, 861.257, 215.545, 857.476, 214.721, 791.117, 21
bones = ["tronco", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "tronco/pescoco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco/rosto", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)]
[node name="Lucas" type="Polygon2D" parent="rig1/sprites"]
-visible = false
-position = Vector2(-186, 215)
+position = Vector2(-227, 293)
rotation = -1.08224
scale = Vector2(1.67239, 1.67239)
offset = Vector2(-112.781, -856.211)
@@ -303,9 +421,9 @@ antialiased = true
texture = ExtResource("3_7frot")
texture_rotation = 0.0523599
skeleton = NodePath("../../Skeleton2D")
-polygon = PackedVector2Array(80.8687, 651.805, 202.056, 674.178, 237.48, 776.722, 228.158, 922.147, 198.327, 1022.83, 73.4109, 1032.15, 8.15607, 940.791, 32.3936, 853.163, -4.8949, 769.264)
-uv = PackedVector2Array(113.495, 648.69, 234.682, 671.063, 270.106, 773.607, 260.784, 919.032, 230.953, 1019.71, 106.037, 1029.03, 40.7823, 937.676, 65.0198, 850.048, 27.7313, 766.149)
-bones = ["tronco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco/rosto", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoEsq", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1)]
+polygon = PackedVector2Array(216, 664, 144, 656, 80, 760, 80, 848, 104, 864, 96, 984, 152, 1040, 240, 1032, 280, 984, 256, 864, 288, 832, 256, 728)
+uv = PackedVector2Array(216, 664, 144, 656, 80, 760, 80, 848, 104, 864, 96, 984, 152, 1040, 240, 1032, 280, 984, 256, 864, 288, 832, 256, 728)
+bones = ["tronco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco/rosto", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoEsq", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1)]
[node name="bracoDir" type="Polygon2D" parent="rig1/sprites"]
position = Vector2(-523, -1812)
@@ -318,7 +436,6 @@ uv = PackedVector2Array(267.407, 722.066, 243.687, 752.112, 235.78, 784.53, 260.
bones = ["tronco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco/rosto", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoDir", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1), "tronco/bracoEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0)]
[node name="cabeca" type="Polygon2D" parent="rig1/sprites"]
-visible = false
position = Vector2(-1038.23, -1909.91)
scale = Vector2(2.52169, 2.52169)
antialiased = true
@@ -355,7 +472,7 @@ position = Vector2(35, 330)
rest = Transform2D(1, 0, 0, 1, 35, 429)
[node name="pescoco" type="Bone2D" parent="rig1/Skeleton2D/tronco"]
-position = Vector2(0, -411.446)
+position = Vector2(0, -410)
rest = Transform2D(1, 0, 0, 1, 0, -410)
[node name="rosto" type="Bone2D" parent="rig1/Skeleton2D/tronco/pescoco"]
@@ -379,7 +496,7 @@ length = 16.0
bone_angle = 0.0
[node name="bracoDir" type="Bone2D" parent="rig1/Skeleton2D/tronco"]
-position = Vector2(102.134, -384.964)
+position = Vector2(99, -384)
rotation = 0.884439
scale = Vector2(1, 1)
rest = Transform2D(1, 0, 0, 1, 99, -384)
@@ -388,7 +505,7 @@ length = 16.0
bone_angle = 50.6746
[node name="bracoEsq" type="Bone2D" parent="rig1/Skeleton2D/tronco"]
-position = Vector2(-87.6159, -381.652)
+position = Vector2(-84, -379)
rotation = 0.377899
rest = Transform2D(1, 0, 0, 1, -84, -379)
auto_calculate_length_and_angle = false
diff --git a/Projeto/Componentes/Personagens/rigs/elza_rig3.tscn b/Projeto/Componentes/Personagens/rigs/elza_rig3.tscn
index 34f701c0..fa3f2632 100644
--- a/Projeto/Componentes/Personagens/rigs/elza_rig3.tscn
+++ b/Projeto/Componentes/Personagens/rigs/elza_rig3.tscn
@@ -760,7 +760,6 @@ rest = Transform2D(1, 0, 0, 1, 35, 429)
[node name="pescoco" type="Bone2D" parent="rig1/Skeleton2D/tronco"]
position = Vector2(0, -410)
rotation = -0.207821
-scale = Vector2(1, 1)
rest = Transform2D(1, 0, 0, 1, 0, -410)
[node name="rosto" type="Bone2D" parent="rig1/Skeleton2D/tronco/pescoco"]
@@ -778,7 +777,6 @@ bone_angle = 0.0
[node name="pernaEsq" type="Bone2D" parent="rig1/Skeleton2D/tronco"]
position = Vector2(-101, -126)
-scale = Vector2(1, 1)
rest = Transform2D(1, 0, 0, 1, -101, -126)
auto_calculate_length_and_angle = false
length = 16.0
@@ -787,7 +785,6 @@ bone_angle = 0.0
[node name="bracoDir" type="Bone2D" parent="rig1/Skeleton2D/tronco"]
position = Vector2(99, -384)
rotation = 1.97828
-scale = Vector2(1, 1)
rest = Transform2D(1, 0, 0, 1, 99, -384)
auto_calculate_length_and_angle = false
length = 16.0
@@ -796,7 +793,6 @@ bone_angle = 0.0
[node name="bracoEsq" type="Bone2D" parent="rig1/Skeleton2D/tronco"]
position = Vector2(-84, -379)
rotation = 1.13263
-scale = Vector2(1, 1)
rest = Transform2D(1, 0, 0, 1, -84, -379)
auto_calculate_length_and_angle = false
length = 16.0
diff --git a/Projeto/Componentes/Personagens/rigs/tio_1_rig.tscn b/Projeto/Componentes/Personagens/rigs/tio_1_rig.tscn
index c369df63..849cc14c 100644
--- a/Projeto/Componentes/Personagens/rigs/tio_1_rig.tscn
+++ b/Projeto/Componentes/Personagens/rigs/tio_1_rig.tscn
@@ -1,7 +1,8 @@
-[gd_scene load_steps=10 format=3 uid="uid://cvfdorkninsg1"]
+[gd_scene load_steps=11 format=3 uid="uid://cvfdorkninsg1"]
-[ext_resource type="Script" uid="uid://dt3mb8oo5h7gf" path="res://Componentes/Personagens/rigs/tio_1_rig.gd" id="1_833fx"]
+[ext_resource type="Script" path="res://Componentes/Personagens/rigs/tio_1_rig.gd" id="1_833fx"]
[ext_resource type="Texture2D" uid="uid://cc3mu1abyi3pd" path="res://Componentes/Personagens/rigs/vetores_spritesheets/tio2.svg" id="1_bxfg3"]
+[ext_resource type="Texture2D" uid="uid://de7m4n4afowt2" path="res://Componentes/Personagens/rigs/vetores_spritesheets/nenê1_dessat.svg" id="3_8sbwy"]
[ext_resource type="AnimationLibrary" uid="uid://cxh3707wklavm" path="res://Componentes/Personagens/rigs/vetores_spritesheets/qtftdanims.res" id="3_214gm"]
[sub_resource type="Animation" id="Animation_8k5sj"]
@@ -125,6 +126,19 @@ polygon = PackedVector2Array(681.538, 659.595, 642.435, 664.972, 615.062, 695.76
uv = PackedVector2Array(681.538, 659.595, 642.435, 664.972, 615.062, 695.766, 602.354, 744.157, 595.51, 797.436, 597.954, 826.763, 641.457, 836.539, 704.023, 837.028, 753.391, 827.252, 760.723, 819.431, 757.302, 708.475, 720.642, 671.815)
bones = ["tronco", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "tronco/pescoco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco/rosto", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)]
+[node name="Lucas" type="Polygon2D" parent="rig1/sprites"]
+position = Vector2(-227, 293)
+rotation = -1.08224
+scale = Vector2(1.67239, 1.67239)
+offset = Vector2(-112.781, -856.211)
+antialiased = true
+texture = ExtResource("3_8sbwy")
+texture_rotation = 0.0523599
+skeleton = NodePath("../../Skeleton2D")
+polygon = PackedVector2Array(216, 664, 144, 656, 80, 760, 80, 848, 104, 864, 96, 984, 152, 1040, 240, 1032, 280, 984, 256, 864, 288, 832, 256, 728)
+uv = PackedVector2Array(216, 664, 144, 656, 80, 760, 80, 848, 104, 864, 96, 984, 152, 1040, 240, 1032, 280, 984, 256, 864, 288, 832, 256, 728)
+bones = ["tronco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco/rosto", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoEsq", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1)]
+
[node name="bracoDir" type="Polygon2D" parent="rig1/sprites"]
position = Vector2(126, 44)
rotation = -0.0194574
@@ -170,11 +184,11 @@ bones = ["tronco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
[node name="Skeleton2D" type="Skeleton2D" parent="rig1"]
[node name="tronco" type="Bone2D" parent="rig1/Skeleton2D"]
-position = Vector2(0.0552499, 0.00299745)
+position = Vector2(35, 400.029)
rest = Transform2D(1, 0, 0, 1, 35, 429)
[node name="pescoco" type="Bone2D" parent="rig1/Skeleton2D/tronco"]
-position = Vector2(0, -412.84)
+position = Vector2(0, -412.546)
rest = Transform2D(1, 0, 0, 1, 0, -410)
[node name="rosto" type="Bone2D" parent="rig1/Skeleton2D/tronco/pescoco"]
@@ -185,8 +199,6 @@ bone_angle = 0.0
[node name="pernaDir" type="Bone2D" parent="rig1/Skeleton2D/tronco"]
position = Vector2(95, -125)
-rotation = 0.0009514
-scale = Vector2(1, 1)
rest = Transform2D(1, 0, 0, 1, 95, -125)
auto_calculate_length_and_angle = false
length = 16.0
@@ -194,25 +206,23 @@ bone_angle = -31.5894
[node name="pernaEsq" type="Bone2D" parent="rig1/Skeleton2D/tronco"]
position = Vector2(-101, -126)
-rotation = -0.000785818
-scale = Vector2(1, 1)
rest = Transform2D(1, 0, 0, 1, -101, -126)
auto_calculate_length_and_angle = false
length = 16.0
bone_angle = 35.4084
[node name="bracoDir" type="Bone2D" parent="rig1/Skeleton2D/tronco"]
-position = Vector2(109.414, -385.893)
-rotation = -0.000310806
+position = Vector2(76.454, -357.243)
+rotation = 1.48915
+scale = Vector2(1, 1)
rest = Transform2D(1, 0, 0, 1, 99, -384)
auto_calculate_length_and_angle = false
length = 16.0
bone_angle = 50.6746
[node name="bracoEsq" type="Bone2D" parent="rig1/Skeleton2D/tronco"]
-position = Vector2(-96.3076, -387.521)
-rotation = 0.000532435
-scale = Vector2(1, 1)
+position = Vector2(-86.546, -383.243)
+rotation = 0.54454
rest = Transform2D(1, 0, 0, 1, -84, -379)
auto_calculate_length_and_angle = false
length = 16.0
diff --git a/Projeto/Componentes/Personagens/rigs/vetores_spritesheets/andar.res b/Projeto/Componentes/Personagens/rigs/vetores_spritesheets/andar.res
index c37dd053..03658b9c 100644
Binary files a/Projeto/Componentes/Personagens/rigs/vetores_spritesheets/andar.res and b/Projeto/Componentes/Personagens/rigs/vetores_spritesheets/andar.res differ
diff --git a/Projeto/Componentes/Personagens/rigs/vetores_spritesheets/carolinaVetorCores1.svg b/Projeto/Componentes/Personagens/rigs/vetores_spritesheets/carolinaVetorCores1.svg
index ef1da52f..705f7833 100644
--- a/Projeto/Componentes/Personagens/rigs/vetores_spritesheets/carolinaVetorCores1.svg
+++ b/Projeto/Componentes/Personagens/rigs/vetores_spritesheets/carolinaVetorCores1.svg
@@ -5,7 +5,7 @@
viewBox="0 0 2048 1330.4198"
version="1.1"
sodipodi:docname="carolinaVetorCores1.svg"
- inkscape:version="1.4.2 (ebf0e940d0, 2025-05-08)"
+ inkscape:version="1.4.2 (f4327f4, 2025-05-13)"
width="2048"
height="1330.4198"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
@@ -21,13 +21,13 @@
inkscape:pageopacity="0"
inkscape:pagecheckerboard="1"
inkscape:deskcolor="#505050"
- inkscape:zoom="0.1767767"
- inkscape:cx="540.22957"
- inkscape:cy="933.38093"
+ inkscape:zoom="1"
+ inkscape:cx="2053.9999"
+ inkscape:cy="1183"
inkscape:window-width="1920"
- inkscape:window-height="1043"
- inkscape:window-x="1920"
- inkscape:window-y="0"
+ inkscape:window-height="1009"
+ inkscape:window-x="-8"
+ inkscape:window-y="-8"
inkscape:window-maximized="1"
inkscape:current-layer="Camada_1" />
+ style="display:inline;stroke-width:10;stroke-dasharray:none"
+ sodipodi:nodetypes="scccsccccccccscccccccccccccccccccscscccccccs" />