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.github/workflows/dotnet.yml

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# This workflow will build a .NET project
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# For more information see: https://docs.github.com/en/actions/automating-builds-and-tests/building-and-testing-net
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name: .NET
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on:
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push:
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branches: [ "main" ]
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pull_request:
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branches: [ "main" ]
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jobs:
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build:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v4
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- name: Setup .NET
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uses: actions/setup-dotnet@v4
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with:
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dotnet-version: 6.x
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- name: Restore dependencies
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run: dotnet restore
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- name: Build
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run: dotnet build --no-restore
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- name: Test
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run: dotnet test --no-build --verbosity normal

README.md

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# TechTech's Sound Mod
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A mod that allows you to edit some Among Us sounds by just dragging .wav files in the Among Us folder.
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## Installation
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- Go to [Tags](https://github.com/techtechcy/TechTechsSoundMod/releases) and click on your Among Us version. Then, download `TechTechsSoundMod.dll`
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- Open your Among Us game folder (probably at `C:\Games\Steam\steamapps\common\Among Us\`, if not, open Steam, go to your library, go to Among Us, click on the gear icon -> Properties, go to installed files, and press `Browse`)
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- If you don't already have BepInEx, install it for your Among Us version
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- Download the [Dependencies](https://github.com/techtechcy/TechTechsSoundMod#Dependencies) and put them in `Among Us\BepInEx\plugins`
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## Dependencies
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- [Reactor](https://github.com/techtechcy/TechTechsSoundMod/releases)
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- [Mira API](https://github.com/NuclearPowered/Reactor/releases)
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## Guide
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- After installing the mod, start your Among Us once (if it's your first time opening Among Us after modding it, expect it to take a long time).
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- After it finishes loading, quit the game and navigate to your Among Us folder
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- Locate the `TechTechsSounds` folder and open it
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- Put all your .wav files here and rename them accordingly (open the README.txt in the folder for more info)
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#### WARNING: The files need to be processed for Among Us to accept them. More info in [Audio Files](https://github.com/techtechcy/TechTechsSoundMod#Audio)
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- Relaunch the game, verify that the mod is enabled (Go to `Settings` -> `SM Tab` and verify that `Mod Enabled` is true)
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## Audio
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Among us doesn't just accept every .wav file. In order to process your audio file, it is recommended that you use a program like [Audacity](https://github.com/techtechcy/TechTechsSoundMod/releases).
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### Steps using Audacity:
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- Drag & Drop your .wav file into the editor.
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- Click `File` -> `Export Audio` -> `Export to computer`
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- Select an output path
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- Set up the settings as seen below:
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- Channels: `Stereo`
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- Sample Rate: `44100 Hz`
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- Encoding: `Signed 16-bit PCM`
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<img width="491" height="158" alt="image" src="https://github.com/user-attachments/assets/8e43f5cb-01cd-4d5f-a066-0cfdcb67d809" />
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- Press `Export`

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