diff --git a/src/views/building/Commands.vue b/src/views/building/Commands.vue index c0ebd7e..5c93625 100644 --- a/src/views/building/Commands.vue +++ b/src/views/building/Commands.vue @@ -92,9 +92,10 @@
/award John gold 10/award John medals -1/award John experience 500/award John standing.legion 100
When an item is loaded on the ground, picking it up will queue another item load to replace it, if the loader is set to respawn.
+Items can be assigned an On-Use Command and Description, triggering events local to each item template and is activated with the use command, followed by one of its target keywords (i.e to activating 'an infared sensor', the player would command use sensor or use infared).
On-Use Commands may execute multiple different tasks, separated by the semicolon.
+ +In the case of an equipment's special usage (i.. a sword with activated laser beams), On-Use Commands can be set to trigger exclusively when equipped.
+ +On-Use Descriptions add an orange highlight to the item's description by the format "On Use: ...".
+Creating equipment items can be a tedious and time-consuming task, especially if you are trying to establish a careful balance. To help with this, the world editor offers an option to automatically generate equipment.