diff --git a/src/views/building/Commands.vue b/src/views/building/Commands.vue index c0ebd7e..5c93625 100644 --- a/src/views/building/Commands.vue +++ b/src/views/building/Commands.vue @@ -92,9 +92,10 @@ /award target, reward, qty - Award a player with gold, medals, glory or faction standing. If awarding standing, the format for the reward is 'standing.faction_code'. Can pass negative values.
+ Award a player with gold, medals, glory, experience or faction standing. If awarding standing, the format for the reward is 'standing.faction_code'. Can pass negative values.
Example - /award John gold 10
Example - /award John medals -1
+ Example - /award John experience 500
Example - /award John standing.legion 100 diff --git a/src/views/building/Items.vue b/src/views/building/Items.vue index 28513fe..416c2b1 100644 --- a/src/views/building/Items.vue +++ b/src/views/building/Items.vue @@ -88,6 +88,16 @@

When an item is loaded on the ground, picking it up will queue another item load to replace it, if the loader is set to respawn.

+
Item On-Use Commands
+ +

Items can be assigned an On-Use Command and Description, triggering events local to each item template and is activated with the use command, followed by one of its target keywords (i.e to activating 'an infared sensor', the player would command use sensor or use infared).

+ +

On-Use Commands may execute multiple different tasks, separated by the semicolon.

+ +

In the case of an equipment's special usage (i.. a sword with activated laser beams), On-Use Commands can be set to trigger exclusively when equipped.

+ +

On-Use Descriptions add an orange highlight to the item's description by the format "On Use: ...".

+
Random Items

Creating equipment items can be a tedious and time-consuming task, especially if you are trying to establish a careful balance. To help with this, the world editor offers an option to automatically generate equipment.