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server.js
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247 lines (199 loc) · 7.47 KB
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const express = require('express');
var app = require('express')();
var http = require('http').createServer(app);
var io = require('socket.io')(http);
var pg = require('pg');
var connString = "postgres://test:Entropy@localhost:5432/entropy";
const cors = require('cors');
var _ = require('lodash');
var Npc = require('./npc/Npc.js');
var Spawner = require('./npc/Spawner.js');
var favicon = require('serve-favicon');
var client = new pg.Client(connString);
client.connect();
var state = {
players: {},
objects: [],
disconnectSent: false
}
let foodSpawner = new Spawner("random", state, client);
foodSpawner.createSeed();
let npcArray = [];
for (let i = 0; i < 5; i++) {
npcArray.push(new Npc(state, io, client, { x: 0.0, y: 0.0, z: 0.0 + i }, "Khan" + i))
}
app.use(function (req, res, next) {
res.header("Access-Control-Allow-Origin", "*");
res.header("Access-Control-Allow-Headers", "Origin, X-Requested-With, Content-Type, Accept");
next();
});
app.use(express.static('client'));
app.get('/', function (req, res) {
res.sendFile(__dirname + '/client/client.html');
});
app.use(favicon(__dirname + `/public/icon/favicon.ico`));
/*
app.get('/', function (req, res) {
res.sendFile(__dirname + '/client/ascii.html');
});*/
app.get('/gameobjects', cors(), function (req, res) {
//go to database and get gameobjects & their types
console.log("QUERY FOR GAME OBJECTS");
client.query('SELECT * FROM gameobject LEFT OUTER JOIN gameobjecttype ON (gameobject.gameobjecttypeid = gameobjecttype.id) ', (error, results) => {
if (error) {
res.sendStatus(500);
}
res.setHeader('Access-Control-Allow-Origin', "*");
res.setHeader('Content-Type', 'application/json');
res.end(JSON.stringify(results.rows));
})
})
app.get('/login', (req, res) => {
let valid = true;
for (let player in state.players) {
if (state.players[player].name === req.query.username) {
valid = false;
}
}
res.send({ valid });
})
io.on('connection', function (socket) {
//check if player exists already
if (!playerExistsObject(socket.id, state)) {
let playerListSent = false;
let playerJoinedSent = false;
let playerObject = {};
for (item in socket.handshake.query) {
try {
playerObject[item] = JSON.parse(socket.handshake.query[item]);
} catch (e) {
playerObject[item] = socket.handshake.query[item];
}
}
state.players[socket.id] = playerObject;
console.log(`Number of players: ${Object.keys(state.players).length},`);
console.log(state.players);
if (!playerListSent) {
playerListSent = true;
let playerList = sendPlayerListForPlayer(socket.id, state);
io.to(socket.id).emit('playerListSend', playerList);
//console.log(state.players[socket.id]);
for (player in state.players) {
//console.log(player);
if (player !== socket.id) {
io.to(player).emit('playerJoined', state.players[socket.id]);
}
}
}
}
socket.on('disconnect', function () {
//console.log("DISCONNECT");
console.log(socket.id)
for (player in state.players) {
if (player !== socket.id && !state.disconnectSent) {
io.to(player).emit('playerLeft', state.players[socket.id]);
}
}
console.log(state.players);
delete state.players[socket.id];
console.log(`Number of players: ${Object.keys(state.players).length},`);
console.log(state.players);
});
socket.on('playerUpdate', function (updateObject) {
//console.log("player movement of " + updateObject);
let userToUpdate = updatePlayer(updateObject, state);
for (player in state.players) {
if (player != userToUpdate) {
//console.log(player);
io.to(player).emit('playerUpdate', state.players[userToUpdate]);
}
}
})
socket.on('objectCreated', function (newObjectPacket) {
console.log(newObjectPacket);
for (player in state.players) {
if (newObjectPacket.socketID !== player) {
io.to(player).emit('objectCreated', newObjectPacket);
}
}
let tempObj = {
positionx: newObjectPacket.position.x,
positiony: newObjectPacket.position.y,
positionz: newObjectPacket.position.z,
id: newObjectPacket.objectTypeID,
color: [newObjectPacket.color.r, newObjectPacket.color.g, newObjectPacket.color.b],
scale: newObjectPacket.scale,
name: newObjectPacket.name
}
state.objects.push(tempObj);
console.log(state.objects);
//insert object into database but first check if it has already been accounted for
if (state.objects.indexOf(newObjectPacket.uuid) === -1) {
console.log(newObjectPacket.name);
client.query(`INSERT INTO gameobject (positionx, positiony, gameobjecttypeid, positionz, color, scale, name)
VALUES(${newObjectPacket.position.x}, ${newObjectPacket.position.y},
${newObjectPacket.objectTypeID}, ${newObjectPacket.position.z}, '{${newObjectPacket.color.r},
${newObjectPacket.color.g}, ${newObjectPacket.color.b}}', '{${newObjectPacket.scale}}', '${newObjectPacket.name}');`,
(error, results) => {
if (error) {
console.error(error);
} else {
console.log(`Object ${newObjectPacket.uuid} successfully added to database`);
}
})
}
})
});
/**
*
* @param {id of the user to send the list to} id
* @param {state variable containing all players} state
* Sends an object containing all the players except the one who requested it
*/
function sendPlayerListForPlayer(id, state) {
let tempVar = Object.assign({}, state.players);
delete tempVar[id];
return tempVar;
}
function playerExistsObject(playerName, state) {
if (playerName in state.players) {
return true;
}
return false;
}
function updatePlayer(playerObj, state) {
playerObj = jsonParseObjectFields(playerObj);
//console.log(playerObj.socketID);
if (playerObj.socketID) {
state.players[playerObj.socketID] = { ...state.players[playerObj.socketID], ...playerObj };
//console.log(state.players[playerObj.socketID]);
//emit that player has changed to all other players
return playerObj.socketID;
}
}
io.on('Something', function (socket) {
console.log("something");
})
http.listen(3000, function () {
console.log('listening on *:3000');
client.query('SELECT * FROM gameobject LEFT OUTER JOIN gameobjecttype ON (gameobject.gameobjecttypeid = gameobjecttype.id) where gameobject.gameobjecttypeid=1 ', (error, results) => {
for (let object in results.rows) {
state.objects.push(results.rows[object]);
}
})
_.map(npcArray, (npc) => {
npc.startMainLoop();
})
//something.startMainLoop();
});
function jsonParseObjectFields(object) {
let playerObject = {};
for (item in object) {
try {
playerObject[item] = JSON.parse(object[item]);
} catch (e) {
playerObject[item] = object[item];
}
}
return playerObject;
}