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day10.cpp
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484 lines (396 loc) · 14.3 KB
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#include "day10.h"
#include "helpers.h"
#include <algorithm>
#include <cassert>
#include <fstream>
#include <iostream>
#include <ranges>
#include <string>
#include <vector>
// #define debug
namespace day10
{
long long solvePart1(std::ifstream& file);
long long solvePart2(std::ifstream& file);
void run_day(bool example)
{
std::cout << "Running day 10 " << (example ? "(example)" : "") << '\n';
std::string fileName{ example ? "inputs/day10_example.txt" : "inputs/day10_real.txt" };
std::ifstream file{ fileName };
std::cout << "Part 1 answer: " << solvePart1(file) << '\n';
fileName = example ? "inputs/day10_example2.txt" : "inputs/day10_real.txt";
file.close();
file.open(fileName);
std::cout << "Part 2 answer: " << solvePart2(file) << '\n';
}
struct Point
{
size_t x;
size_t y;
bool operator==(const Point& other) const
{
return other.x == x && other.y == y;
}
bool operator!=(const Point& other) const
{
return !(*this == other);
}
};
struct PipeMap
{
std::vector<std::string> mapSymbols;
size_t height{ mapSymbols.size() };
size_t width{ mapSymbols[0].size() };
[[nodiscard]] Point startPoint() const
{
for(size_t y = 0; y < height; y++)
{
auto index{ mapSymbols[y].find('S') };
if (index != std::string::npos)
{
return Point{ index, y };
}
}
// Map should always contain a 'S'
assert(false);
return Point{};
}
[[nodiscard]] char charAt(Point p) const
{
return mapSymbols[p.y][p.x];
}
// Returns a (maybe empty) list of points pipe at p connects to.
[[nodiscard]] std::vector<Point> adjacentPointsFor(Point p) const
{
std::vector<Point> result{};
switch (char c{ charAt(p) })
{
case '|':
if (p.y > 0)
result.push_back(Point{ p.x, p.y - 1 });
if (p.y < height - 1)
result.push_back(Point{ p.x, p.y + 1 });
break;
case '-':
if (p.x > 0)
result.push_back(Point{ p.x - 1, p.y });
if (p.x < width - 1)
result.push_back(Point{ p.x + 1, p.y });
break;
case 'L':
if (p.y > 0)
result.push_back(Point{ p.x, p.y - 1 });
if (p.x < width - 1)
result.push_back(Point{ p.x + 1, p.y });
break;
case 'J':
if (p.y > 0)
result.push_back(Point{ p.x, p.y - 1 });
if (p.x > 0)
result.push_back(Point{ p.x - 1, p.y });
break;
case '7':
if (p.x > 0)
result.push_back(Point{ p.x - 1, p.y });
if (p.y < height - 1)
result.push_back(Point{ p.x, p.y + 1 });
break;
case 'F':
if (p.x < width - 1)
result.push_back(Point{ p.x + 1, p.y });
if (p.y < height - 1)
result.push_back(Point{ p.x, p.y + 1 });
break;
case '.':
case 'S':
break;
default:
assert(false);
}
return result;
}
// Checks if there is a connection from the pipe at p1 to p2
[[nodiscard]] bool isConnectedTo(Point p1, Point p2) const
{
auto connectedPoints{ adjacentPointsFor(p1) };
return std::ranges::any_of(connectedPoints, [p2](Point p) {return p == p2; });
}
// Returns a (maybe empty) list of adjacent points of p, whose pipe connects to p.
// For use on starting point (where we don't know real pipe).
[[nodiscard]] std::vector<Point> reverseAdjacentPointsFor(Point p) const
{
std::vector<Point> result{};
Point potentialPoint{};
if (p.x > 0)
{
potentialPoint = Point{ p.x - 1, p.y };
if (isConnectedTo(potentialPoint, p))
{
result.push_back(potentialPoint);
}
}
if (p.x < width - 1)
{
potentialPoint = Point{ p.x + 1, p.y };
if (isConnectedTo(potentialPoint, p))
{
result.push_back(potentialPoint);
}
}
if (p.y > 0)
{
potentialPoint = Point{ p.x, p.y - 1 };
if (isConnectedTo(potentialPoint, p))
{
result.push_back(potentialPoint);
}
}
if (p.y < height - 1)
{
potentialPoint = Point{ p.x, p.y + 1 };
if (isConnectedTo(potentialPoint, p))
{
result.push_back(potentialPoint);
}
}
return result;
}
[[nodiscard]] std::vector<Point> getPathFromStartingPoint() const
{
const Point startingPoint{ startPoint() };
// Find two points adjacent to S that connect to S (since we don't need what's under S)
const std::vector<Point> adjacentToStart{ reverseAdjacentPointsFor(startingPoint) };
assert(adjacentToStart.size() == 2);
// Loop from adjacent[0] till we reach adjacent[1], keeping track of path.
Point prevPoint{ startingPoint };
Point walkingPoint{ adjacentToStart[0] };
std::vector<Point> path{ adjacentToStart[1], startingPoint };
while (walkingPoint != adjacentToStart[1])
{
path.push_back(walkingPoint);
// Go to the adjacent point, which is not where we came from
auto adjacentToWalk{ adjacentPointsFor(walkingPoint) };
if (adjacentToWalk[0] == prevPoint)
{
prevPoint = walkingPoint;
walkingPoint = adjacentToWalk[1];
}
else
{
prevPoint = walkingPoint;
walkingPoint = adjacentToWalk[0];
}
}
return path;
}
// Gets the char at point, but also if that is 'S' checks with the path to determine
// the real pipe at that position.
[[nodiscard]] char getRealPipeAtPoint(Point point, const std::vector<Point>& path) const
{
const char c{ charAt(point) };
if (c != 'S')
{
return c;
}
assert(path[1] == point);
bool connectedNorth{};
bool connectedEast{};
bool connectedSouth{};
bool connectedWest{};
const Point toNorth{ point.x, point.y - 1 };
const Point toEast{ point.x + 1, point.y };
const Point toSouth{ point.x, point.y + 1 };
const Point toWest{ point.x - 1, point.y };
if (toNorth == path[0] || toNorth == path[2])
{
connectedNorth = true;
}
if (toEast == path[0] || toEast == path[2])
{
connectedEast = true;
}
if (toSouth == path[0] || toSouth == path[2])
{
connectedSouth = true;
}
if (toWest == path[0] || toWest == path[2])
{
connectedWest = true;
}
if (connectedNorth && connectedEast)
return 'L';
if (connectedNorth && connectedSouth)
return '|';
if (connectedNorth && connectedWest)
return 'J';
if (connectedEast && connectedSouth)
return 'F';
if (connectedEast && connectedWest)
return '-';
if (connectedSouth && connectedWest)
return '7';
assert(false);
return ' ';
}
void printPath(const std::vector<Point>& path) const
{
// For speed create a bool lookup instead of having to range over path each time:
std::vector<std::vector<bool>> isOnPath(height, std::vector(width, false));
for (auto p : path)
{
isOnPath[p.y][p.x] = true;
}
std::cout << '\n';
for(size_t y{}; y < height; y++)
{
for(size_t x{}; x<width; x++)
{
std::cout << (isOnPath[y][x] ? 'X' : 'O');
}
std::cout << '\n';
}
}
void printPathAndEnclosed(const std::vector<Point>& path, const std::vector<Point>& enclosed) const
{
// For speed create a bool lookup instead of having to range over path each time:
std::vector<std::vector<bool>> isOnPath(height, std::vector(width, false));
std::vector<std::vector<bool>> isEnclosed(height, std::vector(width, false));
for (auto p : path)
{
isOnPath[p.y][p.x] = true;
}
for (auto p : enclosed)
{
isEnclosed[p.y][p.x] = true;
}
std::cout << '\n';
for (size_t y{}; y < height; y++)
{
for (size_t x{}; x < width; x++)
{
std::cout << (isOnPath[y][x] ? 'X' : (isEnclosed[y][x] ? '|' : 'O'));
}
std::cout << '\n';
}
}
};
PipeMap parseInput(std::ifstream& file)
{
std::vector<std::string> lines{};
while(!file.eof())
{
std::string line;
std::getline(file, line);
lines.push_back(line);
}
return PipeMap{ lines };
}
long long solvePart1(std::ifstream& file)
{
const auto map{ parseInput(file) };
const auto path{ map.getPathFromStartingPoint() };
return static_cast<long long>(path.size()) / 2;
}
long long solvePart2(std::ifstream& file)
{
const auto map{ parseInput(file) };
const auto path{ map.getPathFromStartingPoint() };
#ifdef debug
map.printPath(path);
#endif
// Since the problem doesn't count 'double' enclosed spaces, we can use the following rule:
// a point is enclosed if it's not on the path & a straight line from it to an edge has an odd number of points on the path
// (which edge doesn't matter, so just always go straight up)
// For speed create a bool lookup instead of having to range over path each time:
std::vector<std::vector<bool>> isOnPath(map.height, std::vector(map.width, false));
for (auto p : path)
{
isOnPath[p.y][p.x] = true;
}
long long nrEnclosed{};
#ifdef debug
std::vector<Point> enclosedPoints;
#endif
for (size_t y{}; y < map.height; y++)
{
for (size_t x{}; x < map.width; x++)
{
if (isOnPath[y][x])
{
continue;
}
std::vector<Point> intersectPoints{};
Point p{ x, y };
while (p.y > 0)
{
p = Point{ p.x, p.y - 1 };
if (isOnPath[p.y][p.x])
{
intersectPoints.push_back(p);
}
}
// An 'real' intersect is only when the path 'crosses' the line up,
// meaning it starts from the right and exits to left (or reverse)
if (intersectPoints.empty())
{
continue;
}
int nrOfRealIntersects{};
bool enteredFromLeft{ false };
for(size_t i{}; i < intersectPoints.size(); i ++)
{
char c{ map.getRealPipeAtPoint(intersectPoints[i], path) };
// Shouldn't happen since we loop through connected sections below and intersection can't start with it
assert(c != '|');
if (c == '-')
{
// always a real intersection
nrOfRealIntersects++;
continue;
}
if (c == 'J' || c == '7')
{
enteredFromLeft = true;
}
if (c == 'F' || c == 'L')
{
enteredFromLeft = false;
}
// To get to exit point of intersection between line & path, go up as long as current point has a connection to top
while (c == '|' || c == 'L' || c == 'J')
{
i++;
c = map.getRealPipeAtPoint(intersectPoints[i], path);
}
// Shouldn't happen since we loop through connected sections below;
assert(c != '|');
if (c == 'J' || c == '7')
{
if (!enteredFromLeft)
{
nrOfRealIntersects++;
}
}
if (c == 'F' || c == 'L')
{
if (enteredFromLeft)
{
nrOfRealIntersects++;
}
}
}
if (nrOfRealIntersects % 2 == 1)
{
#ifdef debug
enclosedPoints.push_back(Point{ x, y });
#endif
nrEnclosed++;
}
}
}
#ifdef debug
map.printPathAndEnclosed(path, enclosedPoints);
#endif
return nrEnclosed;
}
}