Useful debugging commands #1652
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troglodyte111
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Creating games with Quest
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This is probably old hat for most, but for a newbie like me it took some time to realise, and it might be helpful for other newbies.
When debugging my game I want to enter some scenarios that will take a long time to reach through normal game play. Of course I could edit the game to start at those scenarios but that is cumbersome and a bit dangerous: I need to remember exactly how to unedit afterwards. Here are two useful cheating commands to make me do what I want:
and
When you use these in game play you need to type the proper object name and not an alias.
There could be similar thing for changing attributes, but these two go a long way. And I just need to remember to delete these commands before publishing.
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